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Snow weather
Frostbite (copied from frozen)
Drowsiness (copied from sleep)
Illusion wearing off
Frostbite and drowsiness are just copied and renamed from frozen and sleep, so it's the same animations, but the Gen 9 Pack should use them by default when they come up, rather than just having nothing. You might need to rename the snow common animation if you're using that over hail, though.
I also fixed some image issues with Psychic, False Swipe, and ghost-type Curse. Additionally, some users were reporting the game crashing when using some of the newly added Z-Moves from the last update. I wasn't able to recreate this myself, but I did fix some nil values on those animations, so hopefully that fixes it.
This update also adds a common animation for Illusion wearing off, though Essentials won't use it without a slight script edit. If you're not interested in using this animation, you can go ahead and skip this. Otherwise, you'll need to make the following code edits:
Use ctrl+shift+F to search for "Battle::AbilityEffects::OnBeingHit.add(:ILLUSION," then replace the code block (10 lines) with this:
Battle::AbilityEffects::OnBeingHit.add(:ILLUSION, proc { |ability, user, target, move, battle| # NOTE: This intentionally doesn't show the ability splash. next if !target.effects[PBEffects::Illusion] battle.pbCommonAnimation("Illusion", target) target.effects[PBEffects::Illusion] = nil battle.scene.pbChangePokemon(target, target.pokemon) battle.pbCommonAnimation("Fade in", target) battle.pbDisplay(_INTL("{1}'s illusion wore off!", target.pbThis)) battle.pbSetSeen(target) } )
Managed to export all the missing Z-Move animations from Reborn and convert them to the modern Essentials format. Also added an animation for Blood Moon.
This actually happened a little while ago but couldn't update it here until now for obvious reasons :P