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Not a content update this time, but we've been having a number of users reporting issues when trying to install / use these animations for a while now. Unfortunately, I haven't been able to recreate these errors at all on my end, which makes fixing them difficult. However, I still want to offer a few solutions to hopefully fix the issues for some users, at least.
The first thing to try is to recompile your game. This is already in the installation instructions, but in case you missed it, you must compile your game when you add the new pkmnAnimations file.
If problems continue after recompiling, try making these code edits (assuming you're in v21.1):
Go to the BattleAnimationPlayer script in the RMXP script editor (you can Ctrl+Shift+F for bgColor.opacity = oldbg[2] to find it easily), then add && oldbg[2] to the end of lines 482 and 491 of that file, then scroll down a little and add && oldfo[2] to the end of lines 500 and 509 of that same file.
The line numbers given here assumes that you have not already made edits to this file (which I feel is a fair assumption for most users). If you have, these four lines are the ones that handle opacity; the Ctrl+Shift+F above should bring you directly to the first of the four.
This may remove the background / foreground effects from some moves, but it should at least prevent any errors from happening and keep your game running smoothly. At least in theory.
If you're still getting problems after adding those edits, please leave a reply. Or contact me on Discord @KRLW890 if you'd be open to helping me test out some fixes.
Snow weather
Frostbite (copied from frozen)
Drowsiness (copied from sleep)
Illusion wearing off
Frostbite and drowsiness are just copied and renamed from frozen and sleep, so it's the same animations, but the Gen 9 Pack should use them by default when they come up, rather than just having nothing. You might need to rename the snow common animation if you're using that over hail, though.
I also fixed some image issues with Psychic, False Swipe, and ghost-type Curse. Additionally, some users were reporting the game crashing when using some of the newly added Z-Moves from the last update. I wasn't able to recreate this myself, but I did fix some nil values on those animations, so hopefully that fixes it.
This update also adds a common animation for Illusion wearing off, though Essentials won't use it without a slight script edit. If you're not interested in using this animation, you can go ahead and skip this. Otherwise, you'll need to make the following code edits:
Use ctrl+shift+F to search for "Battle::AbilityEffects::OnBeingHit.add(:ILLUSION," then replace the code block (10 lines) with this:
Battle::AbilityEffects::OnBeingHit.add(:ILLUSION, proc { |ability, user, target, move, battle| # NOTE: This intentionally doesn't show the ability splash. next if !target.effects[PBEffects::Illusion] battle.pbCommonAnimation("Illusion", target) target.effects[PBEffects::Illusion] = nil battle.scene.pbChangePokemon(target, target.pokemon) battle.pbCommonAnimation("Fade in", target) battle.pbDisplay(_INTL("{1}'s illusion wore off!", target.pbThis)) battle.pbSetSeen(target) } )
Managed to export all the missing Z-Move animations from Reborn and convert them to the modern Essentials format. Also added an animation for Blood Moon.
This actually happened a little while ago but couldn't update it here until now for obvious reasons :P