- Pokémon Essentials Version
- v18 ➖
You know that thing on your bottom screen in generation 4 (Sinnoh)? That's a Pokétch, or Poké Watch. I thought it'd be funny to try to replicate that in Pokémon Essentials, so that's what I did.
It supports both dual-screen and single-screen, though dual-screen is what it was initially designed for.
This Pokétch currently has a grand total of 23 apps:
- Clock
- Clicker
- Calculator
- Pedometer
- Itemfinder
- Move Tester
- Rotom (custom)
- Marking Map
- Matchup Checker
- Party
- Color Changer
- Kitchen Timer
- Analog Watch
- Stat Display (custom)
- Roulette
- Day Care Checker
- Pokémon History
- Calendar
- Coin Flip
- Stopwatch
- Notepad (custom)
- Alarm Clock
- Safari Helper (custom)
Installation
You'll need to install Luka S.J.'s Easy Mouse System first of all.
There are three scripts you'll need to grab:
Pokétch_Main
Pokétch_Utility
Pokétch_Apps
Put these scripts ABOVE the script sections that start with PScreen in their name.
Next, download the Graphics: Graphics
The Roulette app also requires RPG.Net. If you want to be able to use Roulette, you have to put this dll into your main, root folder:
RPG.Net.dll
Dual-screen Usage
You will first need to set SCREEN_HEIGHT in Settings to 768, which is double the normal height (384 * 2).
The script is configured for dual-screen by default. If you don't have the Pokétch, a background will be chosen (the path is in Pokétch_Main, NO_POKETCH_BACKGROUND).
You can also have to define where on the vertical axis the Pokétch will be. By default, this is right underneath the first screen, meaning at a Y value of 384. This is POKETCH_Y in Pokétch_Main.
To actually tell the script that you're using dual-screen, you need to have DUAL_SCREEN in Pokétch_Main set to true.
Now to actually gain ownership of the Pokétch, you simply need to do pbObtainPoketch. By default, this will enable the Clock, Clicker, Calculator, and Analog Watch. You can change this by going in def pbObtainPoketch(animate = true) and changing the pbEnableApp in there.
To take away the Pokétch (and show the no_poketch_background again), you can call pbTakePoketch. This will not disable or enable any apps, but just take away the Pokétch.
IMPORTANT: Dual-screen Pokétch will likely have broken your battle system in terms of Pokémon positioning. To fix this, you'll need to fiddle around with Y values in PokeBattle_SceneConstants.
Single-screen Usage
Using the Pokétch with one screen is also an option. To configure it for single-screen, follow these steps:
- Set SCREEN_HEIGHT in Settings to the normal height, 384.
- Set DUAL_SCREEN in Pokétch_Main to false
- Set POKETCH_Y in Pokétch_Main to 0
To call the Pokétch (from something like a pause menu or hotkey), call pbPoketch. This will open up the Pokétch.
General Usage
Each and every Pokétch app can be enabled and disabled. The methods behind this are:
pbEnableApp(app_id)
pbDisableApp(app_id)
You might be wondering, what's this app_id about?
Every Pokétch app has an ID. You could look this up manually in module PoketchApps and fill in the ID you found for your app, but you could also do PoketchApps::appname.
Let's say you want to get the ID of the Pokémon History app, you would do PoketchApps::PoketchPokemonHistory. All classes for Pokétch apps I wrote start with Poketch, but that's not a requirement. Spaces aren't allowed, and I didn't use any special characters (such as é).
If you want to enable or disable everything, you can use one of the following methods:
pbEnableAll
pbDisableAll
If you're using Dual-screen mode, you have the ability to force switch to an app by using pbChangeApp(app_id). This bypasses availability and usability, which means that it will switch to this app even if it's disabled, and even if the conditions that might be given in the class aren't met.
Documentation on the apps
Every app inherits from PoketchApp. This class creates the @viewport Viewport and @bg background Sprite in its constructor, def initialize.
Every Pokétch App must call super in its constructor first.
If the app uses click?, it must call super in def update.
Every Pokétch App should call super LAST in def dispose. This disposes @bg and @viewport.
If you want an app only to usable under certain conditions (on top of whether or not the app is enabled/disabled), you can add a method def self.usable?, which should return a boolean (true/false).
Every Pokétch App must call super in its constructor first.
If the app uses click?, it must call super in def update.
Every Pokétch App should call super LAST in def dispose. This disposes @bg and @viewport.
If you want an app only to usable under certain conditions (on top of whether or not the app is enabled/disabled), you can add a method def self.usable?, which should return a boolean (true/false).
This app will show the computer's time. It will refresh whenever it detects the hour or minute has changed since the last time it refreshed. The method that refreshes the app is draw_time.
This app allows you to click on a button for a variable to be incremented with one for every button press. $PokemonTemp.click_count stores the click count, because it doesn't need to go into the save file, and the variable resets whenever you switch apps, so the PokemonTemp class was fine.
Yeah, I don't fancy talking about this one. All I can say is that it's one big, working mess.
Every event with .hidden in its event name will be picked up by the Itemfinder, if the event isn't unlisted.
To unlist an event, meaning that it won't be picked up by the itemfinder, use pbUnlist(event_id).
To list an event, meaning that it will be picked up by the itemfinder, use pbList(event_id). Every event is listed by default (if it has .hidden in the name).
To unlist an event, meaning that it won't be picked up by the itemfinder, use pbUnlist(event_id).
To list an event, meaning that it will be picked up by the itemfinder, use pbList(event_id). Every event is listed by default (if it has .hidden in the name).
You can specify messages the Rotom in this app will say to you. For documentation on the methods, please refer to class PoketchRotom in Pokétch_Apps.
Allows you to test type effectiveness. Pseudo types are ignored (?????, for example).
Counts your steps in variable $Trainer.steps. Adds a proc to Events.onStepTaken to increase the step count.
Allows you to drag and drop markings on the map. If you click the sprite, it'll be selected and follow your mouse around. If you click somewhere, it'll go there and be seen as unselected and no longer follow your mouse.
Only usable if you have 2 or more Pokémon in your party. Checks how well they would breed together. Clicking one of the icons picks the next slot in the Party and plays its cry. You can't check a Pokémon against itself.
Shows you your whole party. Shows HP (and fainted), and an item icon if they have an item. Clicking a Pokémon plays their cry.
Adds a colored overlay over the screen.
Counts down every Graphics.update call.
Display current time. See def position for the formula.
Shows you each party member's EVs and IVs. Plays its cry upon switching.
Only usable if you downloaded RPG.Net.dll.
You can draw in the circle. If you hit play, it'll spin until you click stop. Clear your drawings with the C button.
You can draw in the circle. If you hit play, it'll spin until you click stop. Clear your drawings with the C button.
Shows you your Pokémon in the day care. If there's an egg, it'll display it.
Every Pokémon that evolves, is traded, caught, or is hatched, is registered in $Trainer.pokemonhistory. It displays the latest 12 and plays the cry if you touch a Pokémon.
It's a calendar. The current month has a box around it, and you can mark dates by clicking on them. Does support leap years.
Magikarp or ball. Heads or tails. Flip the coin by clicking on it.
Counts up every Graphics.update.
As the Memo Pad doesn't appear to be realizeable, I made a notepad instead. You can use your keyboard to write on it. These characters are supported:
You can write if the button is pressed. If it is pressed, you cannot walk or do anything other than write, switch apps, or click the button again to stop writing.
Code:
AaBbCcDdEeFfGgHhIiJjKkLlMmNnOoPpQqRrSsTtUuVvWwXxYyZz
0123456789)!@#$%^&*(-_=+,<.>/?'"[{]};:`~\|
You can write if the button is pressed. If it is pressed, you cannot walk or do anything other than write, switch apps, or click the button again to stop writing.
Goes off at the time you specify. It'll go off for the whole minute, unless you turn it off.
Only usable while in the Safari Zone. It displays the amount of balls you have and the amount of steps you have left. You can also end the safari zone game with it.
Feeling like making your own app?
I hope you'd be able to figure it out by reading the top of Pokétch_Apps and Pokétch_Utility.
If you have made your own app and feel like sharing, please feel free to leave your creations in this thread!
- Credits
- Marin
- Modeling Clay (sprites for Rotom, Stat Display and Safari Helper)
- Luka S.J. (for his Easy Mouse System)