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v21.1 Jason Godwyn's Pokeditor 1.69

This resource pertains to version 21.1 of Pokémon Essentials.
Pokémon Essentials Version
v21.1 ✅
Will you lose your lunch if you have to farm any more Heart Scales? Are you sick of catching/breeding countless Pokemon of the same species hoping for one with the right Nature and Ability, only to spend ages getting the right Moves/Egg Moves/TMs? Do you hate the idea of event-exclusive moves that break the game almost as much as you hate the Canon Pokemon Series's habit of only letting certain Pokemon learn certain moves in certain games, often from single-use-only Move Tutors to encourage every player to buy as many games as possible even if they only want to compete in the most modern one?

Hi, I'm Jason Godwyn, and I have a solution to all your problems! Okay, for these specific problems.

First add the following code to a newly inserted Script in the Script Editor called JasonGodwynsTools!

Code:
Expand Collapse Copy
##Jason Godwyn's Nature Changer for Pokeditor
def pbChangeNature
  commands = []
  ids = []
  $player.party.each do |pokemon|
    next if pokemon.egg?
    commands.push("#{pokemon.name} (#{GameData::Nature.get(pokemon.nature).real_name})")
    ids.push(pokemon)
  end
  commands.push(_INTL("[Cancel]"))
  cmd = -1
  loop do
    msg = _INTL("Choose a Pokémon to change its nature.")
    cmd = pbMessage(msg, commands, -1)
    break if cmd < 0 || cmd >= commands.length - 1
    pokemon = ids[cmd]
    nature_commands = []
    nature_ids = []
    GameData::Nature.each do |nature|
      if nature.stat_changes.empty?
        nature_commands.push(_INTL("{1} (---)", nature.real_name))
      else
        plus_text = ""
        minus_text = ""
        nature.stat_changes.each do |change|
          if change[1] > 0
            plus_text += "/" if !plus_text.empty?
            plus_text += GameData::Stat.get(change[0]).name_brief
          elsif change[1] < 0
            minus_text += "/" if !minus_text.empty?
            minus_text += GameData::Stat.get(change[0]).name_brief
          end
        end
        nature_commands.push(_INTL("{1} (+{2}, -{3})", nature.real_name, plus_text, minus_text))
      end
      nature_ids.push(nature.id)
    end
    nature_commands.push(_INTL("[Reset]"))
    nature_commands.push(_INTL("[Back]"))
    loop do
      nature_cmd = pbMessage("Select a nature", nature_commands, 0)
    break if cmd < 0 || cmd >= commands.length - 1
      if nature_cmd >= 0 && nature_cmd < nature_commands.length - 2   # Set nature
        pokemon.nature = nature_ids[nature_cmd]
        pbMessage(_INTL("{1}'s nature is set to {2}.", pokemon.name, GameData::Nature.get(pokemon.nature).real_name))
        # Update the Pokémon's name and nature in the commands array
        commands[cmd] = "#{pokemon.name} (#{GameData::Nature.get(pokemon.nature).real_name})"
        break
      elsif nature_cmd == nature_commands.length - 2   # Reset
        pokemon.nature = nil
        pbMessage(_INTL("{1}'s nature has been reset.", pokemon.name))
        # Update the Pokémon's name and nature in the commands array
        commands[cmd] = "#{pokemon.name} (#{GameData::Nature.get(pokemon.nature).real_name})"
        break
      elsif nature_cmd == nature_commands.length - 1   # Back button
        break
      end
    end
  end
end

def pbGetRelearnableMoves(pokemon)
  return [] if !pokemon || pokemon.egg? || pokemon.shadowPokemon?
  moves = []

  # Add moves from level-up moves
  pokemon.getMoveList.each do |move|
    move_id = move[1]
    next if move[0] > pokemon.level || pokemon.hasMove?(move_id)
    moves << move_id if !moves.include?(move_id)
  end

# Add moves from TMs and HMs
tm_moves = pokemon.species_data.moves
if tm_moves
  if tm_moves.is_a?(Array)
    moves.concat(tm_moves.select { |move| move[0] == :TM && !pokemon.hasMove?(move[1]) }.map { |move| move[1] })
  else
    moves << tm_moves[1] if tm_moves[0] == :TM && !pokemon.hasMove?(tm_moves[1])
  end
end

  # Add moves from tutor moves
  tutor_moves = pokemon.species_data.tutor_moves
  if tutor_moves
    if tutor_moves.is_a?(Array)
      moves.concat(tutor_moves.reject { |move_id| pokemon.hasMove?(move_id[1]) })
    else
      moves << tutor_moves if !pokemon.hasMove?(tutor_moves)
    end
  end

  # Add moves from egg moves
  egg_moves = pokemon.species_data.egg_moves
  if egg_moves
    if egg_moves.is_a?(Array)
      moves.concat(egg_moves.reject { |move_id| pokemon.hasMove?(move_id[1]) })
    else
      moves << egg_moves if !pokemon.hasMove?(egg_moves)
    end
  end

  moves.uniq!
  moves.sort_by! { |move_id| GameData::Move.get(move_id).name }
  moves
end

# https://www.youtube.com/@JasonGodwin69
##Jason's Move Teacher
def pbTeachMovePokedit
  commands = []
  pokemon_list = []
  $player.party.each do |pokemon|
    next if pokemon.egg?
    moves = pbGetRelearnableMoves(pokemon)
    next if moves.empty?
    commands << "#{pokemon.name} (Level #{pokemon.level})"
    pokemon_list << pokemon
  end
  commands << _INTL("[Cancel]")
  cmd = -1
  loop do
    msg = _INTL("Choose a Pokémon to teach a move.")
    cmd = pbMessage(msg, commands, -1)
    break if cmd < 0 || cmd >= commands.length - 1
    pokemon = pokemon_list[cmd]
    moves = pbGetRelearnableMoves(pokemon)
    move_commands = moves.map { |move_id| pbGetMoveName(move_id) }
    move_commands << _INTL("[Back]")
    loop do
      move_cmd = pbMessage("Select a move to teach.", move_commands, 0)
      break if move_cmd == move_commands.length - 1 # Back button
      next if move_cmd < 0 || move_cmd >= move_commands.length - 1

      move_id = moves[move_cmd]
      if move_id && GameData::Move.exists?(move_id)
        pbLearnMove(pokemon, move_id)
      else
        pbMessage("Invalid move ID: #{move_id}")
      end
      break
    end
  end
end

def pbGetMoveName(move_id)
  move_data = GameData::Move.try_get(move_id)
  return "Unknown Move (ID: #{move_id})" unless move_data
  return move_data.name
end

##Jason Godwyn's Pokeditor Ability Changer
def pbChangeAbilityJason
  commands = []
  ids = []
  $player.party.each do |pokemon|
    next if pokemon.egg?
    commands.push("#{pokemon.name} (Ability: #{ability_name(pokemon.ability)})")
    ids.push(pokemon)
  end
  commands.push(_INTL("[Cancel]"))
  cmd = -1
  loop do
    msg = _INTL("Choose a Pokémon to change its ability.")
    cmd = pbMessage(msg, commands, -1)
    break if cmd < 0 || cmd >= commands.length - 1
    pokemon = ids[cmd]
    ability_commands = []
    ability_ids = []
    
    # Retrieve the list of abilities the Pokémon can learn based on species
    ability_list = pokemon.species_data.abilities
    
    # Append Hidden Ability to the list if available
    hidden_ability = GameData::Ability.get(pokemon.species_data.hidden_abilities[0]) if pokemon.species_data.hidden_abilities.length > 0
    ability_list.push(hidden_ability) if hidden_ability
    
    ability_list.each do |ability_id|
      ability = GameData::Ability.get(ability_id)
      ability_name = ability_name(ability.id)
      next if ability_ids.include?(ability.id)  # Skip duplicate abilities
      ability_commands.push(_INTL("{1}", ability_name))
      ability_ids.push(ability.id)  # Add the ability ID to the array
    end
    
    ability_commands.push(_INTL("[Reset]"))
    ability_commands.push(_INTL("[Back]"))
    loop do
      ability_cmd = pbMessage("Select an ability.", ability_commands, 0)
      break if ability_cmd < 0 || ability_cmd >= ability_commands.length - 1
      
      if ability_cmd >= 0 && ability_cmd < ability_commands.length - 2   # Set ability
        pokemon.ability = ability_ids[ability_cmd]  # Retrieve the ability ID from the array
        pbMessage(_INTL("{1}'s ability is set to {2}.", pokemon.name, ability_name(pokemon.ability)))
        # Update the Pokémon's name and ability in the commands array
        commands[cmd] = "#{pokemon.name} (Ability: #{ability_name(pokemon.ability)})"
        break
      elsif ability_cmd == ability_commands.length - 2   # Reset
        pokemon.ability = nil
        pbMessage(_INTL("{1}'s ability has been reset.", pokemon.name))
        # Update the Pokémon's name and ability in the commands array
        commands[cmd] = "#{pokemon.name} (Ability: #{ability_name(pokemon.ability)})"
        break
      elsif ability_cmd == ability_commands.length - 1   # Back button
        break
      end
    end
  end
end

def ability_name(ability_id)
  return ability_id ? GameData::Ability.get(ability_id).name : "---"
end

Then get any NPC, Key Item, or Common Event to run "pbChangeNature", "pbTeachMovePokedit", or "pbChangeAbilityJason" or allow the player to choose from any of these three scripts to execute!

Now your Pokemon player can freely edit their Pokemon's Nature, Ability, and Moves without needing to grind or hack their save files for cash and Heart Scales!
Author
SuperSpyroDragon64
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