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Decoupled Abilities

v21.1 Decoupled Abilities 1.4

This resource pertains to version 21.1 of Pokémon Essentials.
  • Fixed problems that came about in the previous update and made it unusable.
  • Added the ability for any Pokémon with a Mega Evolution to become that Mega when proccing Battle Bond rather than using the Gen 9 version of that ability. This can be toggled on or off in the settings file.
    • This works even if the Pokémon is not holding the required Mega Stone, and does not use up your one Mega Evolution per battle.
    • For Pokémon with more than one Mega, such as Charizard and Mewtwo, which Mega the Pokémon will become will be based on that mon's personality ID. This can be overwritten by holding the other Mega Stone.
    • This does include Primal Reversion.
    • Making the assumption that this will only work via an ability randomizer, I do not re-start the mon's ability on Mega Evolution via this method.
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Reactions: BlueZulfish
Now that the Generation 9 Pack has been updated to the Indigo Disk, this plugin can be updated to match their means of recreating the abilities therein.

Please note that due to relying on brand-new BattleAbilityHandlers, the abilities Poison Puppeteer and Tera Shell will not work unless you have the Generation 9 Pack installed, even if you add them to your PBS files. Conversely, the abilities Teraform Zero and Tera Shift work perfectly fine without the Generation 9 Pack installed as long as the abilities are in your PBS files.
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Reactions: Jangajinx
This update includes changes to all four abilities introduced in the Indigo Disk DLC for Scarlet and Violet. It does not include PBS updates for those abilities, but that shouldn't be too difficult because abilities.txt is just a list.

Please note that the Gen 9 Pack has not been updated to Indigo Disk mechanics, so their implementation of these abilities may be different. As such, I may need to release another update to match their code.

Likewise, there is not yet an Extended Battle UI plugin for 21.1. As such, I may need to change how Tera Shell is coded depending on how that plugin works when it eventually releases.
  • Added Embody Aspect to decoupled abilities. A setting exists to treat it as four abilities, or as one ability that raises a stat based on the holder's mask.
  • Made most decoupled abilities losable (via replacement, Neutralizing Gas, Gastro Acid, etc.) and/or gainable (via Trace, Doodle, Role Play, etc.) The ones that aren't, affect out-of-battle stats or types.
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