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v20.1 Instant Nature Change Command with displayed Nature Effect! 1.69

This resource pertains to version 20.1 of Pokémon Essentials.
Pokémon Essentials Version
v20.1 ➖
This code will open a menu with all the Pokemon in your party, allow you to select a Pokemon in your party, show you a list of all Natures in your game with their positive/negative effect displayed, and allow the player to select a nature to instantly apply to his Pokemon.

No Mints, no Price, no immersion-breaking shenanigans, no "my nature is x but a mint overwrites some of it to y". This Nature Changer... It just works.

Simply copypaste the following code anywhere you want into your Script Editor (I recommend making a new page for this) and then give any NPC or Key Item (or even a NPC you can phone!) a Script line with the code "pbChangeNature".

Code:
Expand Collapse Copy
def pbChangeNature
  commands = []
  ids = []
  $Trainer.party.each do |pokemon|
    next if pokemon.egg?
    commands.push("#{pokemon.name} (#{GameData::Nature.get(pokemon.nature).real_name})")
    ids.push(pokemon)
  end
  commands.push(_INTL("[Cancel]"))
  cmd = -1
  loop do
    msg = _INTL("Choose a Pokémon to change its nature.")
    cmd = pbMessage(msg, commands, -1)
    break if cmd < 0 || cmd >= commands.length - 1
    pokemon = ids[cmd]
    nature_commands = []
    nature_ids = []
    GameData::Nature.each do |nature|
      if nature.stat_changes.empty?
        nature_commands.push(_INTL("{1} (---)", nature.real_name))
      else
        plus_text = ""
        minus_text = ""
        nature.stat_changes.each do |change|
          if change[1] > 0
            plus_text += "/" if !plus_text.empty?
            plus_text += GameData::Stat.get(change[0]).name_brief
          elsif change[1] < 0
            minus_text += "/" if !minus_text.empty?
            minus_text += GameData::Stat.get(change[0]).name_brief
          end
        end
        nature_commands.push(_INTL("{1} (+{2}, -{3})", nature.real_name, plus_text, minus_text))
      end
      nature_ids.push(nature.id)
    end
    nature_commands.push(_INTL("[Reset]"))
    nature_commands.push(_INTL("[Back]"))
    loop do
      nature_cmd = pbMessage("Select a nature", nature_commands, 0)
    break if cmd < 0 || cmd >= commands.length - 1
      if nature_cmd >= 0 && nature_cmd < nature_commands.length - 2   # Set nature
        pokemon.nature = nature_ids[nature_cmd]
        pbMessage(_INTL("{1}'s nature is set to {2}.", pokemon.name, GameData::Nature.get(pokemon.nature).real_name))
        # Update the Pokémon's name and nature in the commands array
        commands[cmd] = "#{pokemon.name} (#{GameData::Nature.get(pokemon.nature).real_name})"
        break
      elsif nature_cmd == nature_commands.length - 2   # Reset
        pokemon.nature = nil
        pbMessage(_INTL("{1}'s nature has been reset.", pokemon.name))
        # Update the Pokémon's name and nature in the commands array
        commands[cmd] = "#{pokemon.name} (#{GameData::Nature.get(pokemon.nature).real_name})"
        break
      elsif nature_cmd == nature_commands.length - 1   # Back button
        break
      end
    end
  end
end
Credits
Me

I learned how to make this by looking at the Pokemon Essentials Debug code for changing a Pokemon's Nature. So Credit also goes to whoever wrote that in Pokemon Essentials.
Author
SuperSpyroDragon64
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