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Simple PokeNav Mechanic

v20.1 Simple PokeNav Mechanic v1.0

This resource pertains to version 20.1 of Pokémon Essentials.
Pokémon Essentials Version
v20.1 ➖
Simple PokeNav v1.0

pokem101.png

Compatible for: Pokemon Essentials v20.1.

This is a simple PokeNav plugin which i base it from the essentials Pokegear script.

I made this because if you don't want to add some features on the Pokegear but into the PokeNav, to be similar to the old Pokemon official games or simply to separate some game mechanics into this two scripts.
In my fan game, i have both of them with different features and one of them, the player can get it earlier and the other one later on in the game, so you may want to do the same or not, it's up to you. It will be exactly what you see in the picture, but it will only have the Town Map feature, this is only an example picture to let you know what you can add as an example.

Instructions:

Graphics:
1-
Copy and paste the icon into your project's Items folder.
Location: Graphics/Items
2- Copy and paste the Pokenav folder into your project's Pictures folder.
Location: /Graphics/Pictures/Pokenav

PBS File:
1-
Copy and paste the Item description and such, from the PBS file and put it into yuor PBS file.
Location: PBS folder

Plugin:
1-
Copy and paste the plugin folder and past it on your project's Plugins Folder.
Location: Plugins/Simple PokeNav

To access this in the game, is through a Key Item or using the Debug Menu.

How to set the event if you want to give or to remove it as an item:

Through a PokeBall event, call this way:
pbItemBall(:POKENAV)
NPC giving the item to you: pbReceiveItem(:POKENAV)
Removing the item from the player's bag: $bag.remove(:POKENAV)

To search/detect if the player has this item on their bag: $bag.has?(:POKENAV)

Compatibility with the ZUD Plugins to be accessible in the PokeNav:

1-
Create an icon with this name "icon_raid" and put it into Graphics/Pictures/Pokenav folder.
2- Go to your Plugins/Simple PokeNav plugin folder and open this rb file: "PokeNav_Script".
3- Add this little piece of code:
Ruby:
Expand Collapse Copy
MenuHandlers.add(:pokenav_menu, :raid, {
  "name"      => _INTL("Max Raid Database"),
  "icon_name" => "raid",
  "order"     => 20,
  "effect"    => proc { |menu|
    pbFadeOutIn { pbOpenRaidData }
    next false
  }
})

Note the in this part: "order" => 20, you can change it like: 30, 40 or 10, to move its position, up or down, on the list.
You can change the items name into whatever you want, but don't forget to change the item icon name, in the PBS file and in the rb files, the code for the item is there too.
Credits
Maruno (for the Pokegear script), and Richard PT (Graphics + Pokenav script based from the Pokegear script).
Author
Richard PT
Downloads
425
Views
2,542
First release
Last update

Ratings

5.00 star(s) 1 ratings

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Latest reviews

This script is so flexible and straight forward, it's been really nice to use
Richard PT
Richard PT
Well, i made it simple, and its very similar to the pokegear script from PE, since that i used it as a base. Since my fan game recreates the majority of things from official games but in one game project, and since that there's no pokenav out there, i made this one. And to be different from the pokegear mechanics, i add other kind of game mechanics to be different, except for the town map app, i put that app there since that its the core app of the pokenav which is the town map, like in the old anime series, where max uses it to guide the group through the hoenn region.
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