- Pokémon Essentials Version
- v20.1 ➖
Ever wanted field effects like Pokémon Reborn for your game? Here it is! Simply modify the Field Effects Data file with the information you need, and the game will automatically plug in your changes to damage calcing, and will display messages to show when moves and abilities are affected by the field!
Simply add your own graphics for field effect backgrounds and place them in the Battlebacks folder and make sure the name of the file matches in the name in the Data script.
If you want to add abilities that change the field effect, for example like Grassy Surge, instead of where it says pbStartTerrain, change that to pbStartFieldEffect, and rename the :Grassy to whatever you've defined as your grassy field (just as an example).
Adding side effects to the field can be done by adding flags as strings to the :side_effects part of the Data tab. Then you'll go into the section of Main that references :side_effects (just search for that and it will show up), and add a conditional that references the flag you created in the Data script. The :side_effects reference happens depending on use of certain moves. If you want a side effect to happen on switch in, create the flag in the :intro_script section in Data and then add a conditional in Main where :intro_script is mentioned.
Simply add your own graphics for field effect backgrounds and place them in the Battlebacks folder and make sure the name of the file matches in the name in the Data script.
If you want to add abilities that change the field effect, for example like Grassy Surge, instead of where it says pbStartTerrain, change that to pbStartFieldEffect, and rename the :Grassy to whatever you've defined as your grassy field (just as an example).
Adding side effects to the field can be done by adding flags as strings to the :side_effects part of the Data tab. Then you'll go into the section of Main that references :side_effects (just search for that and it will show up), and add a conditional that references the flag you created in the Data script. The :side_effects reference happens depending on use of certain moves. If you want a side effect to happen on switch in, create the flag in the :intro_script section in Data and then add a conditional in Main where :intro_script is mentioned.
- Credits
- Phantombass