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v19 Timer Based Safari Zone 1.0

This resource pertains to version 19 of Pokémon Essentials.
Pokémon Essentials Version
v19.1 ➖
Ruby:
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############################################################
####TIMER BASED SAFARI ZONE V1.0 FOR POKEMON ESSENTIALS V19.1#####
############################################################
################Instructions for Install############################
############################################################
######Just copy and paste over the existing Safari Zone script#############
#######then adjust bug contest time in the settings script################
#########No credit needed for usage. but a follow#####################
##########@twitch.tv/hobbs_live would be nice :)#####################
##########################ENJOY#############################
############################################################
############################################################


class SafariState
  attr_accessor :ballcount
  attr_accessor :decision
  attr_reader   :timer
  TimerSeconds = Settings::BUG_CONTEST_TIME

  def initialize
    @start      = nil
    @ballcount  = 0
    @inProgress = false
    @steps      = 0
    @decision   = 0
  end

  def expired?
    return false if !undecided?
    return false if TimerSeconds<=0
    curtime=@timer+TimerSeconds*Graphics.frame_rate
    curtime=[curtime-Graphics.frame_count,0].max
    return (curtime<=0)
  end

  def pbReceptionMap
    return @inProgress ? @start[0] : 0
  end

  def inProgress?
    return @inProgress
  end

  def undecided?
    return (@inProgress && @decision==0)
  end
 
  def pbGoToStart
    if $scene.is_a?(Scene_Map)
      pbFadeOutIn {
        $game_temp.player_transferring   = true
        $game_temp.transition_processing = true
        $game_temp.player_new_map_id    = @start[0]
        $game_temp.player_new_x         = @start[1]
        $game_temp.player_new_y         = @start[2]
        $game_temp.player_new_direction = 2
        $scene.transfer_player
      }
    end
  end

  def pbStart(ballcount)
    @start      = [$game_map.map_id,$game_player.x,$game_player.y,$game_player.direction]
    @ballcount  = ballcount
    @inProgress = true
    @timer    = Graphics.frame_count
  end

  def pbEnd
    @start      = nil
    @ballcount  = 0
    @inProgress = false
    @decision   = 0
    timenow=pbGetTimeNow
    $game_map.need_refresh = true
  end
end

class TimerDisplay # :nodoc:
  def initialize(start,maxtime)
    @timer=Window_AdvancedTextPokemon.newWithSize("",Graphics.width-120,0,120,64)
    @timer.z=99999
    @total_sec=nil
    @start=start
    @maxtime=maxtime
  end

  def dispose
    @timer.dispose
  end

  def disposed?
    @timer.disposed?
  end

  def update
    curtime=[(@start+@maxtime)-Graphics.frame_count,0].max
    curtime/=Graphics.frame_rate
    if curtime != @total_sec
      # Calculate total number of seconds
      @total_sec = curtime
      # Make a string for displaying the timer
      min = @total_sec / 60
      sec = @total_sec % 60
      @timer.text = _ISPRINTF("<ac>{1:02d}:{2:02d}", min, sec)
    end
  end
end


Events.onMapChange += proc { |_sender,*args|
  pbSafariState.pbEnd if !pbInSafari?
}

def pbInSafari?
  if pbSafariState.inProgress?
    # Reception map is handled separately from safari map since the reception
    # map can be outdoors, with its own grassy patches.
    reception = pbSafariState.pbReceptionMap
    return true if $game_map.map_id == reception
    map_metadata = GameData::MapMetadata.try_get($game_map.map_id)
    return true if map_metadata && map_metadata.safari_map
  end
  return false
end

def pbSafariState
  $PokemonGlobal.safariState = SafariState.new if !$PokemonGlobal.safariState
  return $PokemonGlobal.safariState
end

Events.onMapSceneChange += proc { |_sender,e|
  scene=e[0]
  if pbInSafari? && pbSafariState.decision==0 && SafariState::TimerSeconds>0
    scene.spriteset.addUserSprite(TimerDisplay.new(
       pbSafariState.timer,
       SafariState::TimerSeconds*Graphics.frame_rate))
  end
}

Events.onMapUpdate += proc { |_sender,_e|
  if !$game_player.move_route_forcing && !pbMapInterpreterRunning? &&
     !$game_temp.message_window_showing
      if pbSafariState.expired?
      pbMessage(_INTL("ANNOUNCER:  BEEEEEP!"))
      pbMessage(_INTL("Time's up!"))
      pbSafariState.decision = 1
      pbSafariState.pbGoToStart
    end
  end
}

Events.onWildBattleOverride += proc { |_sender,e|
  species = e[0]
  level   = e[1]
  handled = e[2]
  next if handled[0]!=nil
  next if !pbInSafari?
  handled[0] = pbSafariBattle(species,level)
}

def pbSafariBattle(species,level)
  # Generate a wild Pokémon based on the species and level
  pkmn = pbGenerateWildPokemon(species,level)
  foeParty = [pkmn]
  # Calculate who the trainer is
  playerTrainer = $Trainer
  # Create the battle scene (the visual side of it)
  scene = pbNewBattleScene
  # Create the battle class (the mechanics side of it)
  battle = PokeBattle_SafariZone.new(scene,playerTrainer,foeParty)
  battle.ballCount = pbSafariState.ballcount
  pbPrepareBattle(battle)
  # Perform the battle itself
  decision = 0
  pbBattleAnimation(pbGetWildBattleBGM(foeParty),0,foeParty) {
    pbSceneStandby {
      decision = battle.pbStartBattle
    }
  }
  Input.update
  # Update Safari game data based on result of battle
  pbSafariState.ballcount = battle.ballCount
  if pbSafariState.ballcount<=0
    if decision!=2   # Last Safari Ball was used to catch the wild Pokémon
      pbMessage(_INTL("Announcer: You're out of Safari Balls! Game over!"))
    end
    pbSafariState.decision = 1
    pbSafariState.pbGoToStart
  end
  # Save the result of the battle in Game Variable 1
  #    0 - Undecided or aborted
  #    2 - Player ran out of Safari Balls
  #    3 - Player or wild Pokémon ran from battle, or player forfeited the match
  #    4 - Wild Pokémon was caught
  pbSet(1,decision)
  # Used by the Poké Radar to update/break the chain
  Events.onWildBattleEnd.trigger(nil,species,level,decision)
  # Return the outcome of the battle
  return decision
end
Credits
no credit needed. enjoy :)
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hobbs
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