- Pokémon Essentials Version
- v20.1 ➖
I had some time in my hands and decided to fully update my old PBS Editor to v20.1, overall I fixed some issues that I found while using it and added some QoL like being able to add new Custom Mechanics to the Battlers.
It's still very stingy with the errors so it might take some tries to get it to work initially, I considered removing a lot of safety checks but then it would probably end up crashing later and it'd be more frustrating, besides when I did this the first time I also meant to use it to check for errors / typos, etc without compiling the game so I guess it still fits that role.
(It can still crash if the user does weird things like deleting everything - so don't)
Sadly I still don't know how to make an "elegant" release, last time some people had an issue with this method, I remember issues like antivirus doesn't like it or it doesn't have permission to write files, I'd never tell anyone to deactivate antivirus but if anyone has an issue with this method you can download the project itself and run locally on VS, I'll leave below the github with the project.
If you want to change it to fit your game's needs feel free to do so.
(In the library tab, in Global.cs there's a comment to help you use this while on VS)
Installation Instructions:
Download the File.
Extract PBSE Folder into your game folder.
Open PBS Editor.exe
(Optional): Create a shortcut for PBS Editor.exe and put it wherever you want.
Usage Instructions:
Since it didn't change much from the last version you can check the previous instructions in:
One thing that did change is the addition of "[CustomBattlerMechanics]" in the PBSEConfig file, it will have 9 lines like this:
Mechanic1 = Mechanic1
Mechanic2 = Mechanic2
...
If you use a custom mechanic for your battlers like Dynamax, Ace, etc you can add it here in order to be editable later in the Trainers Editor, it's important to only edit the one on the right side of the "=" like so:
Mechanic1 = Dynamax
Mechanic2 = WhateverName
Doing this will make it look like:
If you revert it back to the default name it will disappear from that menu and won't bother you anymore.
These ones won't check if you're putting text, numbers, etc it's up to you to use it responsibly.
It's still very stingy with the errors so it might take some tries to get it to work initially, I considered removing a lot of safety checks but then it would probably end up crashing later and it'd be more frustrating, besides when I did this the first time I also meant to use it to check for errors / typos, etc without compiling the game so I guess it still fits that role.
(It can still crash if the user does weird things like deleting everything - so don't)
Sadly I still don't know how to make an "elegant" release, last time some people had an issue with this method, I remember issues like antivirus doesn't like it or it doesn't have permission to write files, I'd never tell anyone to deactivate antivirus but if anyone has an issue with this method you can download the project itself and run locally on VS, I'll leave below the github with the project.
If you want to change it to fit your game's needs feel free to do so.
(In the library tab, in Global.cs there's a comment to help you use this while on VS)
Installation Instructions:
Download the File.
Extract PBSE Folder into your game folder.
Open PBS Editor.exe
(Optional): Create a shortcut for PBS Editor.exe and put it wherever you want.
Usage Instructions:
Since it didn't change much from the last version you can check the previous instructions in:
One thing that did change is the addition of "[CustomBattlerMechanics]" in the PBSEConfig file, it will have 9 lines like this:
Mechanic1 = Mechanic1
Mechanic2 = Mechanic2
...
If you use a custom mechanic for your battlers like Dynamax, Ace, etc you can add it here in order to be editable later in the Trainers Editor, it's important to only edit the one on the right side of the "=" like so:
Mechanic1 = Dynamax
Mechanic2 = WhateverName
Doing this will make it look like:
If you revert it back to the default name it will disappear from that menu and won't bother you anymore.
These ones won't check if you're putting text, numbers, etc it's up to you to use it responsibly.
- Credits
- Credit if used: Aioros