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Level Based Mixed EV System and Allocator

v21.1 Level Based Mixed EV System and Allocator v1.0.5

This resource pertains to version 21.1 of Pokémon Essentials.

Reviews 5.00 star(s) 5 reviews

Heey so first of all, love love LOVE your work with this. absolutely amazing quality of life and helped my little project out a lot.

there is however one small compatibility issue i noticed later on which is that this plugin and the unofficial v20.1 ebdx port do nottttt seem to like each other when it comes to boss battles. for some reason the stat calculation from both plugins seem to clash which causes a crash when starting any ebdx boss battle. just a little thing ive noticed, no clue how id fix it but thought i might mention it :D

great work (love the mixed attackers getting justice :p)
As everyone said, it eliminates all the grind with EV training. Also, pairs well with the EXP All as now you don't have to worry about unwanted EV's messing things up.
Love this plugin. Managed to get both it and the BW summary screen working in 21.1 with some tweaking. Namely, I believe line 134 in Compiler.rb needs to be changed to MessageTypes::TRAINER_NAMES, trainer_names and line 135 needs to be changed to MessageTypes::TRAINER_SPEECHES_LOSE, trainer_lose_texts. I am interested in implementing a change where you get half value for A/SpA depending on your investment in the other, but that is trickier and I haven't been able to puzzle that one out yet.
Possibly one of the best features of all time for any Pokemon fangame out there. Far too many times is EV training a massive gatekeeping wall that doubles up as a huge time sink not everyone wants to have to go through. This is excellent for alleviating all the grind, while as a bonus also allowing offensive mons to fully utilise their strengths without making often-awkward optimisations.
Great for anyone who wants to eliminate grind from their game (cough cough should be everyone cough cough)
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