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GIF Transitions (+ Evil team transition gifs) v19

VS sprites GIF Transitions (+ Evil team transition gifs) v19 1



For this to work you need a 512x384 pixels gif
The ones in the video already are the required size
Also provided in the mediafire link are the bgms with sfx for Team Plasma and Swords of justice themes


WARNING : DOING THE BELOW EDITS WILL REMOVE ALL THE SINGLE TRAINER BATTLE ANIMATIONS AND REPLACE IT WITH FADE TO BLACK (Which Tbh makes the trainer battle into feel faster)

(Example)


Next i will suggest to use fade to black transition when using gifs,Wiki for some info
Basically Go to your RPG Maker XP and Open Script editor and change
RPGXP_myGMce3pnx.png

To

RPGXP_gcxyOljOVZ.png


Now change the animation that plays when you encounter someone
From
RPGXP_RtgaL1DkwY.png

To

RPGXP_XRa2rO76t3.png


Same applies for double and wild battles

Now get your gifs and put them in Pokemon Essentials\Graphics\Pictures
Don't place them in any folder inside Pictures folder
Place the oggs in Pokemon Essentials\Audio\BGM

We use the show picture function along with play bgm
If the bgm played is same as the battle bgm for the trainer the song continues without breaking/restarting

Here's an example on how to use it
RPGXP_URdJ9XcoN8.png


NOTE : Each Gif needs different wait frames

For Example

RPGXP_URdJ9XcoN8.png

Galactic

While

RPGXP_HWEHFupMP4.png

Plasma


Below is the list for the wait frames for the gifs provided
  • Galactic - 30 frames
  • Plasma - 70 frames
  • Flare - 9 frames
  • Skull - 80 frames
  • Aqua - 40 frames
  • Magma - 60 frames
Lastly Cobalion Transition

RPGXP_vidFb98l55.png


As seen in the video demonstration the Event begins when player steps on a certain tile
Once that happens the cobalion approches the player

Screen slash gif plays out
but then what follows it is another gif called "Cobalion" which is actually a screenshot of the cobalion standing in front of the player which is converted into a gif with screen shatter effect
Which then gets replaced with black screen to hide the wild transition without making the default one a fade to black like we did with trainer one above

Cobalion.gif

(The 'Cobalion' gif used)

Due to the specific spot player and cobalion need to be for this to work it is played out as an event which only triggers when player is in the said spot
Credits
No pro bro
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