- Pokémon Essentials Version
- v21.1 ✅
The DEBUG gameplay right now lets you create on-game the undefined trainer.
This script helps you create them even faster, randomizing the trainer's party by their trainer-type filters.
All new trainers created by this are saved on a different file if you want them to be temporal (trainers_generated.txt)
Features:
Go over Plugins/Automatic Trainer Generator/Trainer Generator_Types and add your game's custom trainer types, if you have any. You can also change the filters I've made, so it would fit your desires.
Create some trainer events on your maps, and don't make their specific individual trainer on PBS/trainers.txt, only their events using their trainer type, sprite, and name.
Run around on DEBUG gameplay and create their parties.
If you have other ideas for how to improve the trainers' filters, feel free to suggest them and I'll add them for everyone to use.
For any questions, problems, or requests- feel free to reply :)
This script helps you create them even faster, randomizing the trainer's party by their trainer-type filters.
All new trainers created by this are saved on a different file if you want them to be temporal (trainers_generated.txt)
Features:
- Faster way to create trainers' parties.
- Provides a basic party (and then you can change it manually over PBS/trainers.txt
- Some settings to change.
- None
- Download the zip file from the link above ("Go to download", top right)
- Extract it into your game's main folder
- Compile before starting to play
- Have fun!
- Plugins/Automatic Trainer Generator/Trainer Generator_Main - Main code for the script
- Plugins/Automatic Trainer Generator/Trainer Generator_Settings - Settings for you to change
- Plugins/Automatic Trainer Generator/Trainer Generator_Types - The "database" for the trainers types
Go over Plugins/Automatic Trainer Generator/Trainer Generator_Types and add your game's custom trainer types, if you have any. You can also change the filters I've made, so it would fit your desires.
Create some trainer events on your maps, and don't make their specific individual trainer on PBS/trainers.txt, only their events using their trainer type, sprite, and name.
Run around on DEBUG gameplay and create their parties.
If you have other ideas for how to improve the trainers' filters, feel free to suggest them and I'll add them for everyone to use.
For any questions, problems, or requests- feel free to reply :)
- Credits
- ChampChar110
I'd like to be credited for this, but no big deal since you might delete it before publishing