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v20.1 Field Effects v1

This resource pertains to version 20.1 of Pokémon Essentials.
Pokémon Essentials Version
v20.1 ➖
Have you ever wanted to have Field Effects in your game?
It's personaly, one of my favorite mechanics of any fangame, so I'll teach you too how to do it too.

What are Field Effects?
If you have played Gen 6 or Gen 7, then you probably know about Terrains (Electric Terrain, Psychic Terrain ...)
Field Effects, are in a way, the exact same thing, but they are present from the very start of the battle, and are map based.
Because of this, it can be used to make fights more interesting, and based on what kind of effects those fields have, they can make the game more strategic.


There's an example Field Effect in the file, that does pretty much everything you can do with a field. Well, that I bothered to code at least. There's much more you could do, just be [C R E A T I V E]!
Credits
Amethyst
Blind Guardian
BIGFriv
Author
BIGFriv
Downloads
630
Views
3,878
First release
Last update
Rating
5.00 star(s) 1 ratings

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Latest updates

  1. - v0.3

    [Just gonna start giving numbers for these as titles] Updated Dual Type Moves code, should...
  2. - Fixing some small stuff

    Fixed issue related to status effects working on any type of pokemon (Burn working on Fire-Types...
  3. A small quick fix for Surge Abilities

    - Fixed error related to Surge abilities entering the battle field

Latest reviews

At first I wasn't fond of the layout for this script, but after I drafted a field effect I wanted, I get why this script was created the way it way. It gives a blank slate to create unique field types, like an underwater situation!
BIGFriv
BIGFriv
I'll try to maybe change the layout of it eventually. I'm not a good enough coder to make it more 'plugin' sadly.. Thank you :) glad you seem to have discovered the best way to use it!
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