- Pokémon Essentials Version
- v21.1 ✅
Modular pokemon selection
It is very easy to use
How it works:
First, the player gets to choose a Pokemon from a list, and then the single entry pokedex page is provided (the one you see after catching a Pokemon). After that, confirm or go back to choosing.
Features:
First, go to Pokemon_Lists.rb and add your list of Pokemon.
Next, add anywhere you want the function pbPokemonSelection(:list_name)
For example:
You can also use it to choose your starter like that:
And you can even modify this Pokemon by doing something like this:
For any questions, problems, or requests- feel free to reply :)
It is very easy to use
How it works:
First, the player gets to choose a Pokemon from a list, and then the single entry pokedex page is provided (the one you see after catching a Pokemon). After that, confirm or go back to choosing.
Features:
- Modular Pokemon Selection
- Download the zip file from the link above ("Go to download", top right)
- Extract it into your game's main folder
- Compile before starting to play
- Have fun!
- Plugins/Modular Pokemon Selection/Pokemon_Lists- Pokemon lists to use (you can add as you wish)
- Plugins/Modular Pokemon Selection/Modular_Pokemon_Selection- Main script for the plugin
First, go to Pokemon_Lists.rb and add your list of Pokemon.
Next, add anywhere you want the function pbPokemonSelection(:list_name)
For example:
pbPokemonSelection(:Legendaries)
You can also use it to choose your starter like that:
pbAddPokemon(pbPokemonSelection(:Starting_Pokemon),5)
And you can even modify this Pokemon by doing something like this:
Modify Pokemon:
pkmn = Pokemon.new(pbPokemonSelection(:Starting_Pokemon),5)
pkmn.iv[:HP] = rand(20..31)
pkmn.iv[:ATTACK] = rand(20..31)
pkmn.iv[:DEFENSE] = rand(20..31)
pkmn.iv[:SPECIALATTACK] = rand(20..31)
pkmn.iv[:SPECIALDEFENSE] = rand(20..31)
pkmn.iv[:SPEED] = rand(20..31)
pbAddPokemon(pkmn)
$game_variables[7] = pkmn.name
For any questions, problems, or requests- feel free to reply :)
- Credits
- Roei