GEN 5 BATTLE UI
by Taiga
		
	
		
	
Installationby Taiga
1. Paste the contents of the package into your Graphics folder.
2. Go to
Battle_Scene and look for # Text colors.Replace the section below it with
			
				Ruby:
			
		
		
		MESSAGE_BASE_COLOR   = Color.new(248, 248, 248)
MESSAGE_SHADOW_COLOR = Color.new(40, 40, 40)
	3. Go to
Battle_Scene_Menus and look for  GET_MOVE_TEXT_COLOR_FROM_MOVE_BUTTON = true. Change this to be false.4. A little below you will find
  # Text colours of PP of selected move. Edit the code below it so it looks like this. 
			
				Ruby:
			
		
		
		  PP_COLORS = [
    Color.new(248, 72, 72), Color.new(40, 40, 40),    # Red, zero PP
    Color.new(248, 136, 32), Color.new(40, 40, 40),   # Orange, 1/4 of total PP or less
    Color.new(248, 192, 0), Color.new(40, 40, 40),    # Yellow, 1/2 of total PP or less
    TEXT_BASE_COLOR, TEXT_SHADOW_COLOR                 # Black, more than 1/2 of total PP
  ]
	5. Now go to
Battle_Scene_Objects and look for the first 
  NAME_BASE_COLOR  and NAME_SHADOW_COLOR. Change them to
			
				Ruby:
			
		
		
		  NAME_BASE_COLOR         = Color.new(248, 248, 248)
  NAME_SHADOW_COLOR       = Color.new(40, 40, 40)
	6. In the same section find
# "Lv" graphic edit the part below so it looks like this
			
				Ruby:
			
		
		
		    # "Lv" graphic
    pbDrawImagePositions(self.bitmap,
      [["Graphics/Pictures/Battle/overlay_lv", @spriteBaseX + 140, 16]]
    )
    # Level number
    pbDrawNumber(@battler.level, self.bitmap, @spriteBaseX + 162, 16)
  end
	(You might don´t have to edit anything because i wasn´t 100% sure if i edited this.)
7. Lastly go to
SafariBattle and go look for textpos.push([_INTL("Safari Balls"). change it to look like this. 
			
				Ruby:
			
		
		
		    textpos.push([_INTL("Safari Balls"), 30, 0, false, base, shadow])
    textpos.push([_INTL("Left: {1}", @battle.ballCount), 30, 30, false, base, shadow])
	YOU DID IT!
If i forgot anything or something looks weird please let me know so i can update the Installation Guide.
- Credits
 - Ripping:
Ploaj (on Spriters Resource)
Taiga
Formating for Pokémon Essentials:
Taiga 
	