GEN 5 BATTLE UI
by Taiga
Installationby Taiga
1. Paste the contents of the package into your Graphics folder.
2. Go to
Battle_Scene
and look for # Text colors
.Replace the section below it with
Ruby:
MESSAGE_BASE_COLOR = Color.new(248, 248, 248)
MESSAGE_SHADOW_COLOR = Color.new(40, 40, 40)
3. Go to
Battle_Scene_Menus
and look for GET_MOVE_TEXT_COLOR_FROM_MOVE_BUTTON = true
. Change this to be false
.4. A little below you will find
# Text colours of PP of selected move
. Edit the code below it so it looks like this.
Ruby:
PP_COLORS = [
Color.new(248, 72, 72), Color.new(40, 40, 40), # Red, zero PP
Color.new(248, 136, 32), Color.new(40, 40, 40), # Orange, 1/4 of total PP or less
Color.new(248, 192, 0), Color.new(40, 40, 40), # Yellow, 1/2 of total PP or less
TEXT_BASE_COLOR, TEXT_SHADOW_COLOR # Black, more than 1/2 of total PP
]
5. Now go to
Battle_Scene_Objects
and look for the first
NAME_BASE_COLOR
and NAME_SHADOW_COLOR
. Change them to
Ruby:
NAME_BASE_COLOR = Color.new(248, 248, 248)
NAME_SHADOW_COLOR = Color.new(40, 40, 40)
6. In the same section find
# "Lv" graphic
edit the part below so it looks like this
Ruby:
# "Lv" graphic
pbDrawImagePositions(self.bitmap,
[["Graphics/Pictures/Battle/overlay_lv", @spriteBaseX + 140, 16]]
)
# Level number
pbDrawNumber(@battler.level, self.bitmap, @spriteBaseX + 162, 16)
end
(You might don´t have to edit anything because i wasn´t 100% sure if i edited this.)
7. Lastly go to
SafariBattle
and go look for textpos.push([_INTL("Safari Balls")
. change it to look like this.
Ruby:
textpos.push([_INTL("Safari Balls"), 30, 0, false, base, shadow])
textpos.push([_INTL("Left: {1}", @battle.ballCount), 30, 30, false, base, shadow])
YOU DID IT!
If i forgot anything or something looks weird please let me know so i can update the Installation Guide.
- Credits
- Ripping:
Ploaj (on Spriters Resource)
Taiga
Formating for Pokémon Essentials:
Taiga