• Hi, Guest!
    Some images might be missing as we move away from using embedded images, sorry for the mess!
    From now on, you'll be required to use a third party to host images. You can learn how to add images here, and if your thread is missing images you can request them here.
    Do not use Discord to host any images you post, these links expire quickly!
Clouds Reflected in Water - Seen in Gen 3, Route 120

Fogs/Panoramas Clouds Reflected in Water - Seen in Gen 3, Route 120 1.0

This resource consists, or mainly consists, of fogs or panoramas for use in Essentials.
Part of what made Hoenn feel so immersive was the attention to small details like this one. After navigating the downpouring jungles of route 119 and upper route 120, the rain finally stops, and you are greeted with the sight of rolling clouds over a large freshwater lake and numerous puddles.

I searched high and low for a resource that would let me add those clouds to my Essentials project. After coming up short, I finally decided to create my own!




After studying the clouds in Emerald, I created a GIF with the same cloud designs, placement, and movement speed that the original gen 3 games used. You can replicate this effect in your project using panoramas built into RMXP. For instructions on how to use them, check out this tutorial made by Aki.

If you're unfamiliar, panoramas are only visible in-game. In the example above, the border lake tiles contain transparency, and the center lake tiles are completely transparent tiles.

Lake Map RMXP Preview.png


Be mindful that panoramas are visible at the edges of your map! You can prevent players from seeing this by adding impassible tiles to the edges of your map (8 to the left and right and 6 to the top and bottom).

You will also notice that the clouds follow your character by default, which is not how they behave in the original games. If you want them to display authentically, you will need to modify some scripts in Essentials. The Spriteset_Map script has code that adjusts how panoramas move in relation to the player.

Panorama-Script-Editor.png


You can simply remove the "/ 2" at the end of lines 111 and 112 to achieve the desired effect. If you're extra cautious like I am, you can comment out those lines and add two new ones below, as follows:

Spriteset_Map (Lines 111 to 115):
#    @panorama.ox = tmox / 2
#    @panorama.oy = tmoy / 2
    @panorama.ox = tmox
    @panorama.oy = tmoy

Good luck with your project! I hope this resource is useful for you.
Credits
If you wish to credit me, please use the following (though it's not required):
  • Gen 3 Cloud Reflections - Fallen Nephilim
The Emerald Tileset used in my preview images is:
  • Outside Emerald - Heartless Dragoon
Author
Fallen Nephilim
Downloads
424
Views
2,732
First release
Last update
Rating
5.00 star(s) 2 ratings

Latest reviews

Wow...something as little as a small file made the game much much better!
The water is a lot less boring now. Really helps add flair to your maps!
Back
Top