Hello all, by request I have added the ability to change the windowskin used by the name window. For maximum customisability I have given you two options.
Option 1: Global change
In config.rb, there is a new option called
DEFAULT_WINDOW_SKIN
. By default is
nil
, this causes it to use whatever the system frame is. By changing this value to a path to a windowskin, it will cause every name window to use this windowskin.
Option 2: Local change
If you want a certain character's name window to have a unique windowskin, you can call
Rf.name_window_skin = "path/to/windowskin/"
before their dialogue. When you want to go back to whatever is in
DEFAULT_WINDOW_SKIN
, simply call
Rf.name_window_skin = nil
.
Also, I have included an option to configure the outline on your sprites. Change the colour, or have no outline at all. The same concepts from windowskins apply here, only with
OUTLINE_COLOR
in config.rb and
Rf.portrait.outline_color =
for local changes.
Also also. I have fixed a terrible blunder that caused the script to be completely incompatible with versions of Essentials older than v21. Unfortunately, there is still a bug out of my control present when using the script with these older versions of Essentials, however you can fix these by upgrading your project to
the latest version of mkxp-z.