• The Eevee Expo Game Jam #10 has concluded, congratulations to all participants! Now it's time for the judges to play through the games, and you can play along to vote who deserves the community choice spotlight.
    You can check out the submitted games here!
    Play through the games and provide some feedback to the devs while you're at it!
  • Hi, Guest!
    Some images might be missing as we move away from using embedded images, sorry for the mess!
    From now on, you'll be required to use a third party to host images. You can learn how to add images here, and if your thread is missing images you can request them here.
    Do not use Discord to host any images you post, these links expire quickly!
Resource icon

v20.1 Reincarnation v.1.0.0

This resource pertains to version 20.1 of Pokémon Essentials.
Pokémon Essentials Version
v20.1 ➖
Reincarnation

This plugin is a port of the Reincarnation System from Touhou Puppet Dance Performance - Shard of Dreams.



A In-depth example of how the script functions can be found in this video by @DerxwnaKapsyla, whom also commissioned this plugin.

In a Summary, Reincarnation is an alternative to breeding that will change a given Pokemon, and greater control of the given Pokemon produced, you can control it's Nature using Marks/Glyphs as Boons and Banes, and the IVs using Stones/Essences. You can even have a variable amount of Donors (Parents in Breeding), ranging from 0 to 2, if no Donors are given, it will randomize stats only.




The Plugin is highly configurable. You can control what Item has what function, they are listened in the Config as their defaults. You can make the Reincarnation cost an item, the item in question can be redefined, and the amount can as well. Stones, and Boon/Bane items can also be set to be removed after use.

The Background, Music, and Reincarnation Sound Effect can all be edited, as can the level, evolution, and moves a Reincarnator has after reincarnating.

Lastly, there is Nuzlocke X support, wherein Reincarnation can only be used if Reincarnator is in a dead state, reviving it to life.

To call the UI, call

Ruby:
Expand Collapse Copy
Reincarnate.reincarnationWindow

in an event!

Ruby:
Expand Collapse Copy
#-------------------------------
[GOLDSTONE]
Name = Gold Stone
NamePlural = Gold Stones
Pocket = 8
Price = 0
Flags = KeyItem,ReincarnationStone
Description = A Stone shining with a faint gold energy.
#-------------------------------
[REDSTONE]
Name = Red Stone
NamePlural = Red Stones
Pocket = 8
Price = 0
Flags = KeyItem,ReincarnationStone
Description = A Stone shining with a faint red energy.
#-------------------------------
[BLUESTONE]
Name = Blue Stone
NamePlural = Blue Stones
Pocket = 8
Price = 0
Flags = KeyItem,ReincarnationStone
Description = A Stone shining with a faint blue energy.
#-------------------------------
[BLACKSTONE]
Name = Black Stone
NamePlural = Blue Stones
Pocket = 8
Price = 0
Flags = KeyItem,ReincarnationStone
Description = A Stone shining with a faint black energy.
#-------------------------------
[WHITESTONE]
Name = White Stone
NamePlural = White Stones
Pocket = 8
Price = 0
Flags = KeyItem,ReincarnationStone
Description = A Stone shining with a faint white energy.
#-------------------------------
[GREENSTONE]
Name = Green Stone
NamePlural = Green Stones
Pocket = 8
Price = 0
Flags = KeyItem,ReincarnationStone
Description = A Stone shining with a faint green energy.
#-------------------------------
[RAINBOWSTONE]
Name = Rainbow Stone
NamePlural = Rainbow Stones
Pocket = 8
Price = 0
Flags = KeyItem,ReincarnationStone
Description = A Stone shining with the energy of multitudes.
#-------------------------------
[REDMARK]
Name = Red Mark
NamePlural = Red Marks
Pocket = 8
Price = 0
Flags = KeyItem,ReincarnationBoon,ReincarnationBane
Description = A Mark whos very Essence oozes that of Attack.
#-------------------------------
[BLUEMARK]
Name = Blue Mark
NamePlural = Blue Marks
Pocket = 8
Price = 0
Flags = KeyItem,ReincarnationBoon,ReincarnationBane
Description = A Mark whos very Essence oozes that of Defense.
#-------------------------------
[BLACKMARK]
Name = Black Mark
NamePlural = Black Marks
Pocket = 8
Price = 0
Flags = KeyItem,ReincarnationBoon,ReincarnationBane
Description = A Mark whos very Essence oozes that of Special Defense.
#-------------------------------
[WHITEMARK]
Name = White Mark
NamePlural = White Marks
Pocket = 8
Price = 0
Flags = KeyItem,ReincarnationBoon,ReincarnationBane
Description = A Mark whos very Essence oozes that of Special Attack.
#-------------------------------
[GREENMARK]
Name = Green Mark
NamePlural = Green Marks
Pocket = 8
Price = 0
Flags = KeyItem,ReincarnationBoon,ReincarnationBane
Description = A Mark whos very Essence oozes that of Speed.
#-------------------------------
[GREYMARK]
Name = Grey Mark
NamePlural = Grey Marks
Pocket = 8
Price = 0
Flags = KeyItem,ReincarnationBoon,ReincarnationBane
Description = A Mark whos very Essence oozes that of Balance.
#-------------------------------
[MAGFRAG]
Name = Magic Fragments
NamePlural = Magic Fragment
Pocket = 1
Price = 0
Flags =
Description = A Fragment used to Power a Reincarnation Sigil.
Credits
thatonekriegerwriter, DerxwnaKapsyla, TechSkylander
Author
systeromen_
Downloads
330
Views
2,117
First release
Last update

Ratings

0.00 star(s) 0 ratings

More resources from systeromen_

Latest updates

  1. Another update!

    Had to fix some bugs related to order of donors in the main function script, it would cause a...
  2. We missed some errors with stat passdowns involving items!

    Sorry about the update so quickly, there were a few errors in how IVs were being passed down...
Back
Top