- Pokémon Essentials Version
- v20.1 ➖
Reincarnation
This plugin is a port of the Reincarnation System from Touhou Puppet Dance Performance - Shard of Dreams.
A In-depth example of how the script functions can be found in this video by @DerxwnaKapsyla, whom also commissioned this plugin.
In a Summary, Reincarnation is an alternative to breeding that will change a given Pokemon, and greater control of the given Pokemon produced, you can control it's Nature using Marks/Glyphs as Boons and Banes, and the IVs using Stones/Essences. You can even have a variable amount of Donors (Parents in Breeding), ranging from 0 to 2, if no Donors are given, it will randomize stats only.
The Plugin is highly configurable. You can control what Item has what function, they are listened in the Config as their defaults. You can make the Reincarnation cost an item, the item in question can be redefined, and the amount can as well. Stones, and Boon/Bane items can also be set to be removed after use.
The Background, Music, and Reincarnation Sound Effect can all be edited, as can the level, evolution, and moves a Reincarnator has after reincarnating.
Lastly, there is Nuzlocke X support, wherein Reincarnation can only be used if Reincarnator is in a dead state, reviving it to life.
To call the UI, call
in an event!
This plugin is a port of the Reincarnation System from Touhou Puppet Dance Performance - Shard of Dreams.
A In-depth example of how the script functions can be found in this video by @DerxwnaKapsyla, whom also commissioned this plugin.
In a Summary, Reincarnation is an alternative to breeding that will change a given Pokemon, and greater control of the given Pokemon produced, you can control it's Nature using Marks/Glyphs as Boons and Banes, and the IVs using Stones/Essences. You can even have a variable amount of Donors (Parents in Breeding), ranging from 0 to 2, if no Donors are given, it will randomize stats only.
The Plugin is highly configurable. You can control what Item has what function, they are listened in the Config as their defaults. You can make the Reincarnation cost an item, the item in question can be redefined, and the amount can as well. Stones, and Boon/Bane items can also be set to be removed after use.
The Background, Music, and Reincarnation Sound Effect can all be edited, as can the level, evolution, and moves a Reincarnator has after reincarnating.
Lastly, there is Nuzlocke X support, wherein Reincarnation can only be used if Reincarnator is in a dead state, reviving it to life.
To call the UI, call
Ruby:
Reincarnate.reincarnationWindow
in an event!
Ruby:
#-------------------------------
[GOLDSTONE]
Name = Gold Stone
NamePlural = Gold Stones
Pocket = 8
Price = 0
Flags = KeyItem,ReincarnationStone
Description = A Stone shining with a faint gold energy.
#-------------------------------
[REDSTONE]
Name = Red Stone
NamePlural = Red Stones
Pocket = 8
Price = 0
Flags = KeyItem,ReincarnationStone
Description = A Stone shining with a faint red energy.
#-------------------------------
[BLUESTONE]
Name = Blue Stone
NamePlural = Blue Stones
Pocket = 8
Price = 0
Flags = KeyItem,ReincarnationStone
Description = A Stone shining with a faint blue energy.
#-------------------------------
[BLACKSTONE]
Name = Black Stone
NamePlural = Blue Stones
Pocket = 8
Price = 0
Flags = KeyItem,ReincarnationStone
Description = A Stone shining with a faint black energy.
#-------------------------------
[WHITESTONE]
Name = White Stone
NamePlural = White Stones
Pocket = 8
Price = 0
Flags = KeyItem,ReincarnationStone
Description = A Stone shining with a faint white energy.
#-------------------------------
[GREENSTONE]
Name = Green Stone
NamePlural = Green Stones
Pocket = 8
Price = 0
Flags = KeyItem,ReincarnationStone
Description = A Stone shining with a faint green energy.
#-------------------------------
[RAINBOWSTONE]
Name = Rainbow Stone
NamePlural = Rainbow Stones
Pocket = 8
Price = 0
Flags = KeyItem,ReincarnationStone
Description = A Stone shining with the energy of multitudes.
#-------------------------------
[REDMARK]
Name = Red Mark
NamePlural = Red Marks
Pocket = 8
Price = 0
Flags = KeyItem,ReincarnationBoon,ReincarnationBane
Description = A Mark whos very Essence oozes that of Attack.
#-------------------------------
[BLUEMARK]
Name = Blue Mark
NamePlural = Blue Marks
Pocket = 8
Price = 0
Flags = KeyItem,ReincarnationBoon,ReincarnationBane
Description = A Mark whos very Essence oozes that of Defense.
#-------------------------------
[BLACKMARK]
Name = Black Mark
NamePlural = Black Marks
Pocket = 8
Price = 0
Flags = KeyItem,ReincarnationBoon,ReincarnationBane
Description = A Mark whos very Essence oozes that of Special Defense.
#-------------------------------
[WHITEMARK]
Name = White Mark
NamePlural = White Marks
Pocket = 8
Price = 0
Flags = KeyItem,ReincarnationBoon,ReincarnationBane
Description = A Mark whos very Essence oozes that of Special Attack.
#-------------------------------
[GREENMARK]
Name = Green Mark
NamePlural = Green Marks
Pocket = 8
Price = 0
Flags = KeyItem,ReincarnationBoon,ReincarnationBane
Description = A Mark whos very Essence oozes that of Speed.
#-------------------------------
[GREYMARK]
Name = Grey Mark
NamePlural = Grey Marks
Pocket = 8
Price = 0
Flags = KeyItem,ReincarnationBoon,ReincarnationBane
Description = A Mark whos very Essence oozes that of Balance.
#-------------------------------
[MAGFRAG]
Name = Magic Fragments
NamePlural = Magic Fragment
Pocket = 1
Price = 0
Flags =
Description = A Fragment used to Power a Reincarnation Sigil.
- Credits
- thatonekriegerwriter, DerxwnaKapsyla, TechSkylander