- Pokémon Essentials Version
- v20.1 ➖
Description:
Loyalty is a Mechanic which controls if a Pokemon will obey in combat or not(This can be toggled). A Pokemon with Low Loyalty may be more likely to disobey. This is paired with Happiness to make variable times when your Pokemon may disobey in combat.
A Secondary Function added by this script (which can also be toggled) is Nature Based Loyalty and Happiness changes. You could have a Modest Pokemon that when eating something like a Bitter Plant, might like it better, and get different effects from normal.
Notes:
Not all the Nature based changes have been edited yet, so your mileage may very.
This requires a new save, being a new mechanic.
Loyalty is a Mechanic which controls if a Pokemon will obey in combat or not(This can be toggled). A Pokemon with Low Loyalty may be more likely to disobey. This is paired with Happiness to make variable times when your Pokemon may disobey in combat.
A Secondary Function added by this script (which can also be toggled) is Nature Based Loyalty and Happiness changes. You could have a Modest Pokemon that when eating something like a Bitter Plant, might like it better, and get different effects from normal.
Notes:
Not all the Nature based changes have been edited yet, so your mileage may very.
This requires a new save, being a new mechanic.
- Credits
- thatonekriegerwriter