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v21.1 Auto Multi Save 1.3

This resource pertains to version 21.1 of Pokémon Essentials.

Reviews 5.00 star(s) 6 reviews

super cool plugin! thank you so much for updating it to v21!
I just tried this plugin out. I'm leaving a 5-star rating, because this feature is great for players that want to replay their adventure, without losing the progress they made on another file. And very useful for cycling through game play decisions during testing.
Works really really well, especially for testing stuff. However, in the 19.1 version, upon changing the menu script to quit to the title screen, the BGM of the current map will carry over into the opening credits before the title screen music cuts it off. Am I doing something wrong?
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I haven't seen this issue, although in my game the music starts on the opening credits. It sounds like you want your credits to be silent until the title screen is reached, right? Perhaps you just need to add a pbBGMStop(1.0) to the "Quit to Title" code (replace the 1.0 with whatever fade time you want).
Amazing Plugin, but I encountered a bug where if you autosave while sliding on ice and reload, the player will permanently be stuck to the first frames of animation, as well as not be affected by ice tiles.
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Good catch. I accidentally left out the fix for that. I'll make an update when I have a minute.
Until then, the fix is: at the start of the "step taken" event handler, add `next if $PokemonGlobal.sliding`. This just prevents auto-saving while ice sliding.
It's cool to save more than one file. It's possible to erase a file from loadbg screen with this script?
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The plugin modifies PokemonLoadScreen::delete_save_data to make this possible, but you would have to create the UI for it yourself.
A very helpful plugin on its own, which also gave me the framework I needed for another feature I needed!
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