Just a few quick edits to the Gen 5 wallpapers to make them fit Essentials' Gen 4-style PC UI!
You'll have to add these to the list in
def allWallpapers
, in the script section PokemonStorage
.
Ruby:
# Basic wallpapers
_INTL("Forest"), _INTL("City"), _INTL("Desert"), _INTL("Savanna"),
_INTL("Crag"), _INTL("Volcano"), _INTL("Snow"), _INTL("Cave"),
_INTL("Beach"), _INTL("Seafloor"), _INTL("River"), _INTL("Sky"),
_INTL("Poké Center 1"), _INTL("Machine 1"), _INTL("Checks 1"), _INTL("Simple 1"),
# Special wallpapers
_INTL("Space"), _INTL("Backyard"), _INTL("Nostalgic 1"), _INTL("Torchic"),
_INTL("Trio 1"), _INTL("PikaPika 1"), _INTL("Legend 1"), _INTL("Team Galactic 1"),
_INTL("Distortion"), _INTL("Contest"), _INTL("Nostalgic 2"), _INTL("Croagunk"),
_INTL("Trio 2"), _INTL("PikaPika 2"), _INTL("Legend 2"), _INTL("Team Galactic 2"),
_INTL("Heart"), _INTL("Soul"), _INTL("Big Brother"), _INTL("Pokéathlon"),
_INTL("Trio 3"), _INTL("Spiky Pika"), _INTL("Kimono Girl"), _INTL("Revival"),
#Added in this pack
_INTL("Poké Center 2"), _INTL("Machine 2"), _INTL("Checks 2"), _INTL("Simple 2"),
_INTL("Reshiram 1"), _INTL("Zekrom 1"), _INTL("Monochrome 1"), _INTL("Team Plasma 1"),
_INTL("Munna"), _INTL("Zoroark"), _INTL("Subway"), _INTL("Musical"),
_INTL("Monochrome 2"), _INTL("Team Plasma 2"), _INTL("Movie"), _INTL("PWT"),
_INTL("Black Kyurem"), _INTL("White Kyurem"), _INTL("Reshiram 2"), _INTL("Zekrom 2")
You're free to make whatever changed you want, of course - different order, different names, changes to the sprites, etc. See the wiki on Pokémon storage for more.
If you want to read more about how they're unlocked in-game/see which wallpaper came from which game/etc., check out Bulbapedia's article on Wallpapers!
If you want the whole storage UI to be Gen 5-styled, check out DeepBlue's BW Storage System!
- Credits
- barubary of Spriters-Resource for the BW rips
RedBlueYellow of Spriters-Resource for the B2W2 rips
TechSkylander1518 for the edits