Extremely cool idea that could make battles more interesting! It feels like a regional gimmic, like style moves from Legends Arceus, and the effort and skill clearly put into this is very impressive. I would love a "lite" version that includes focus, but also includes pokemon's normal RNG. I love the idea of having these guaranteed effects, but I also don't like the idea of taking away all crits, and added effects of moves. I really like crits and the added effects of moves; some things like Poison Fang's 50% of poisoning doesn't feel particularly random to me anyway due to its extremely high effect chance, and so instead this feels like it's nerfing Poison Fang and moves like it. Same with moves like Slash, 1/24 chance to crit jumping to 1/8, then to 1/2 with Focus Energy also doesn't feel especially random to me, it feels like the added effect of the move Slash, and I don't think I'd enjoy Slash being stronger Tackle that builds a meter, instead of a distinct move with a distinct identity, and I think it would be very cool if instead Slash was a distinct move with a distinct identity that builds a meter. I'd also love to see a version where Focused Dodge isn't a guarantied miss for everything but moves like Aerial Ace, and instead maxes out evasion for the turn.
This plugin was always more of a proof of concept for me, anyway. More of a showcase of what I would do to solve Pokemon's RNG issues if I was the one in charge at Game Freak lol. The fact that I made it at all is enough for me; I made my vision a reality. That was always more of the point of this plugin for me, and less about people actually using it for their games. That's why this feels kinda "done" to me, and I feel little incentive to rehash it again with a port.