Train 'em your way! Travel Kanto, Johto and Sevii Islands, collect 16 badges and take down Team Rocket for good!
pkmntrainerkatelyn.itch.io
FINAL VERSION OUT NOW!
Future updates are for bug crashes that weren't caught before, language translations, etc
PLEASE NOTE THAT SILPH CO. HAS A 75 MINUTE BATTLE (as a raid style) AND ANY OTHER 'LENGHTY' BATTLES (AKA LIKE 4 OTHER BATTLES) ARE ABOUT 15-20 MINUTES DEPENDING ON POKEMON LEVEL/PLAYER SKILL
I started with Red back in '99, but my favorite was always Gold after I played it, but some issues (HMs, especially waterfall, etc) with the game, I was convinced to make a game that's like the originals, but with a twist and better QoL features to make things interesting and fun.
A classic journey in the Kanto and Johto Regions. Re-live the adventure of Red and his Starter Pokémon as he travels through the Kanto and Johto Regions collecting all 16 badges of the two Regions and battling against the Elite 4 before taking on one last task...
QUESTION: I've played many other Kanto games including the official ones. What's so great/different about this one?
ANSWER: After collecting 7 of 8 badges in the Kanto Region, journey to Johto and collect the 8 badges of that Region just before getting your final badge in Viridian. Even though not much of the core game in regards of the original story has changed, there are some differences including, but not limited to: slightly modified timeline, the plot of the Johto games incorporated into the story, the plot of the First Pokémon Movie incorporated and some Easter Eggs from the show. Basically, Giovanni's Pokémon Clone experiment is in full swing and he still has control over Mewtwo and you have a battle with him. Mewtwo then takes off to another location where you go to find him, battle his clone army of (6) Pokémon then against Mewtwo himself again where you get the opportunity to catch him. Also, due to the addition of the Fairy type, the game is better balanced.
QUESTION: What features are in this game?
ANSWER: HMs replaced with Pokemon Skill, harder than the originals without overcomplicating it, Day/Night/Month/Season/Moon Phase Cycles based on real time, Clone Pokémon from the First Movie, Pokemon seasonal migration, expanded story to give some characters more personality/involvement, No Fakemon, Z-Moves, Mega Evolution, Regionals, under leveled evolved Pokemon (I'm looking at you, Falkner and your Pidgeotto), etc, some Pokemon typings modified such as Ninetales being Fire/Psychic and Marowak being Ground/Ghost, more Pokemon lore for non-legendaries, "custom" audio tracks for some areas, battles, etc, bigger maps to encourage exploration/give a little worldbuilding feeling, a bank (yes, a bank and no, it's not Mom), overworld encounters, two Starters, in battle evolution, overworld Pokemon in some cities and towns, a change at the construction site in Vermillion throughout the game, no more annoying trainers calling to tell you about their Rattata, etc. Many trainers are able to be re-battled every 3 days and some grow as you acquire badges (phone is only used to call Oak, Mom and specific parts of the storyline, Legendary Pokemon except Mewtwo can breed, etc
QUESTION: Speed up function/Game Hours?
ANSWER: No except for the running shoes (which you get right away) and the bicycle. Storyline playtime alone will be about 35-40 hours (guesstimating). It takes me a consistent 7hr 30min, give or take a few minutes+/-, to get to Celadon City and beating Erika alone. 100% Completion will probably be about 40-50 hours.
POKEDEX: 315 available Pokémon from the first 2 generations (this includes their baby and final forms from gen 3/4 as well as some other Pokémon from gen 3/4). Celebi axed due to not being able to fit it in the story as well as Qwilfish/Corsola/Remoraid/Octillery/Mantyke/Mantine (too many water Pokemon), Unown, Dunsparce, Delibird and Smeargle to fit better Pokémon. All trade evolutions have new evolution methods. Item trade hold Pokemon just need to hold the item and level up to evolve, Machoke/Kadabra/Graveler/Haunter all evolve at Level 42, all Eeveeloutions use their type's Stones to evolve including Espeon/Umbreon. Dawn/Dusk Stones not in game and Pokemon which evolve with those use either the Sun/Moon Stones respectively, breeding certain Pokemon such as Sudowoodo and Blissey DO NOT require incense. Some Pokemon have received new Egg Moves most notably Eevee for you Eevee fans.
STARTER CHANGES: The same starters from Kanto and Johto with some typing changes: Charmeleon/Charizard (Fire/Dragon), Blastoise (Water/Steel), Meganium (Grass/Psychic), Typhlosion (Fire/Ground), Feraligatr (Water/Dark). Still playing with the movesets/pools to reflect those changes as well as the few other Pokemon modded this way.
POST GAME: Catch Mew, re-challenge a modified Elite 4 and Gym Leaders, Sevii Islands Pokémon League style battles against different trainers back to back in place of the Battle Frontier, see areas of Kanto and Johto as they've grown throughout the game, so be sure to re- visit cities and towns throughout your journey as well as post game, visit secret route/area in place of the Johto Safari Zone to battle against me and my family/friends once a day, visit Mt. Silver to challenge Red, possibly more.
CREDITS: the usual: GF, Essentials Team.
Also: Aveon Trainer (some overworld sprites), Thundaga (tutorials), Vendily, TechSkylander1518 (in battle evolution), derFischae, Skyflyer (overworld Pokémon encounters/animation/aggressive/fixed spawn/remove pokeevent), Marin (PokeGear Watch), Pandappuccino (Banking System based on ATM), Lucidious89 (Pokemon Modular UI/Skill System/Enhanced Pokemon UI), Caruban (Auto-save), Goose (Shiny Eggs), Nononever, Golisopod User, Help-14, zingzags, Rayd12smitty, Venom12, mej71, PurpleZaffre, Akizakura16, Thundaga, Armin
Fairies Resource Pack, Maruno (Following Pokemon EX), SWDFM (Ekans Game), Shammers (some battle music)
ADDITIONAL NOTE: Some occasional language may not be suitable for all audiences, but all language is "FCC Approved" radio/TV language.
Compatible with Joiplay for those wanting to play on the go like me!


Also available on: Steam Deck, Modded Switch/PS3/Xbox 360, Linux and Mac!
Some parts may or may not contain semi lengthy dialogue, however, any dialogue of length has world building/storyline purpose, so it's not a bunch of mumbo jumbo. Also, you could get something for your troubles of reading what an NPC has to say.
Posted Screenshots are a few months old and do not represent final map layouts.
CHANGELOG INFO:
9/1/25 UPDATE POKEMON EXPEDITION 1.1.0 DEMO OUT NOW!
CHANGELOG: Should have Light Ball completely functional as intended. Fixed more moves, Viridian Trainer House and Services Co. now 98% functional.
8/31/25 UPDATE Part 2 POKEMON EXPEDITION 1.0.9 DEMO OUT NOW!
CHANGELOG: Fixed the Prof. Oak's Aide Pokedex count, fixed some more moves, (possibly) fixed the Light Ball, fixed the issue with Oak's Parcel. Had created another bug when fixing another, but that's now resolved, Viridian Trainer House and Services Co. works (Upstairs only).
8/31/25 UPDATE POKEMON EXPEDITION 1.0.8 DEMO OUT NOW!
CHANGELOG: Fixed some more errors such as the house PC, Vermillion Haircut Siblings, added the move re-learner (more to come there) to the Viridian Trainer House (now known as The Viridian Trainer House and Services Co.) and spread out some Heartscales, few other things mentioned on Pages 3/4 fixed, added Gym Leader battle music back, Pokeballs made by Burt/Kurt are now 8 Hours instead of 24, Pichu and Raichu can now take advantage of the Light Ball.
8/30/25 UPDATE POKEMON EXPEDITION 1.0.7 DEMO OUT NOW!
CHANGELOG: Fixed some more maps, fixed the Region Map (still not perfect), added moves to Pokemon, fixed Pokedex area crash, Haircut Siblings and Pokemon Seller in Vermillion City now work, fixed some of the audio with overworld in city Pokemon (notably Pallet Town), Still need to fix some other things, but much improvement has been made. Attack animations will still play even when attack misses; not sure how to fix that as I was trying to get it to where 3v3 can hit anywhere on the field.
8/3/25 UPDATE POKEMON EXPEDITION 1.0.6 DEMO OUT NOW!
CHANGELOG: Fixed some more maps, added a Region Map, albeit not perfect and the coordinates for the player icon are not correct, put the counter back at Viridian/Pewter Banks. If you didn't download 1.0.5, there's an invisible warp tile behind the counter, added some moves to some Pokemon.
7/22/25 UPDATE POKEMON EXPEDITION 1.0.5 DEMO OUT NOW!
CHANGELOG: Fixed the rest of the map transfer issues in Celadon. If you got stuck behind the counter of the bank in Pewter or Viridian, there's a cut out at the counter to let you out. Fly is now available, albeit on the vanilla map layout. Fly to Pewter, MAKE SURE TO HAVE 4 OR LESS POKEMON, THEN talk to me next to the Pokémon Center. I have gifts!
7/18/25 UPDATE POKEMON EXPEDITION 1.0.4 DEMO OUT NOW!
CHANGELOG: Fixed a bunch of game crashing bugs, modified the Trainer Card
7/12/25 UPDATE POKEMON EXPEDITION 1.0.3 DEMO OUT NOW!
CHANGELOG: cleaned up the maps some more, fixed 2 game crashing bugs and some other glitches.
6/25/25 UPDATE POKEMON EXPEDITION 1.0.2 DEMO TO BE RELEASED TWO DAYS EARLIER ON THURSDAY 6/26/25 [OLD DATE SATURDAY 6/28/25]
IMPORTANT Save file is transferrable, HOWEVER, BEFORE SWITCHING to 1.0.2, DELETE ALL ORAN BERRIES FROM BAG, POKEMON, ETC otherwise the GAME WILL CRASH AND FORCE YOU TO START A NEW SAVE
CHANGELOG: Fixed some maps a little more, fixed some NPC time/location issues, fixed both rival battles, so if loss, will be transferred Home instead of Route 9, fixed a few more typos/grammar, Headbutt and Flash added to various Pokémon, Rock Tunnel now dark (possibly more?)
6/21/25 UPDATE POKEMON EXPEDITION 1.0.1 DEMO READY
CHANGELOG: Fixed up the maps some, added more NPCs, fixed some typos, fixed Diglett Cave entrance
6/14/25 UPDATE POKEMON EXPEDITION 1.0.0 DEMO RELEASE AND SUMMARY UPDATE (CURRENTLY HAVE MAPS UP TO THE GOLDENROD/ECRUTEAK AREA)
More to come!
Katelyn