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Resource MKXP Bootstrap for Console Compatibility 2026-01-26

Katelyn888

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Apr 7, 2025
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Katelyn888 submitted a new resource:

MKXP Bootstrap for Console Compatibility - Let players play your game on Mac, Linux, Steam Deck, mod Xbox 360/Switch/WiiU, Linux PS3/4/5 & Vita

#===============================================================================
# MKXP-Z UNIFIED MULTI-PLATFORM BOOTSTRAP
# Desktop (Windows / Linux / macOS)
# Android (JoiPlay)
# Nintendo Switch / PS Vita / PS3 Linux / PS4-PS5 Linux / Wii U / Xbox
# Steam Deck
# FONT-SAFE VERSION
#===============================================================================

# Original mkxp-z header
$VERBOSE = nil
Font.default_shadow = false if Font.respond_to?(:default_shadow)
Encoding.default_internal...

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This sounds awesome!
But how do I use it?😅
Sorry, I hope the question is not to dumb, I just cannot see how the .exe will run at a Nintendo Switch/PS5 with this🙈
 
This sounds awesome!
But how do I use it?😅
Sorry, I hope the question is not to dumb, I just cannot see how the .exe will run at a Nintendo Switch/PS5 with this🙈
The MKXP script section. Replace the whole thing with the script above. ☺️
 
Hey, thanks for this script, but how does it make Android (joiplay) better? Don't you usually run mkxp games on joiplay without needing this? I personally have some problems with my game and joiplay so if this solved them it'd be awesome
 
Hey, thanks for this script, but how does it make Android (joiplay) better? Don't you usually run mkxp games on joiplay without needing this? I personally have some problems with my game and joiplay so if this solved them it'd be awesome
I should clarify that this doesnt add Joiplay compatibility. Instead, it improves how the game runs on Joiplay and fixes compatibility issues between Joiplay versions.
 
I get an error right away when compiling, you shouldn't have the imath text there, but it runs if you use the $ instead. Otherwise it just throws up errors. No idea if that affects anything, I'm still not great at coding.
 
I get an error right away when compiling, you shouldn't have the imath text there, but it runs if you use the $ instead. Otherwise it just throws up errors. No idea if that affects anything, I'm still not great at coding.
Thanks for the heads up, I'll look into it. I haven't had a crash with it, so I do ask what version you are using (Essentials) :)
 
Thanks for the heads up, I'll look into it. I haven't had a crash with it, so I do ask what version you are using (Essentials) :)
V21.1 with the hotfixes. I'm not sure what caused the issues with imath, but a check with changing the entire line with imath in it to this instead fixed it. No idea how that impacts the code if at all.

So I think it's an EeveeExpo thing. I just typed it up and it changed the cash symbol into imath.
 
V21.1 with the hotfixes. I'm not sure what caused the issues with imath, but a check with changing the entire line with imath in it to this instead fixed it. No idea how that impacts the code if at all.

So I think it's an EeveeExpo thing. I just typed it up and it changed the cash symbol into imath.
Thanks for the heads up. ☺️
 
[imath]ResizeInitialized = false if !defined?([/imath]ResizeInitialized)

This is the code I use, with $ signs. If it says imath, then it's an EeveeExpo thing.

Just clarified that it is an EeveeExpo thing because it did that to my game's thread when talking about the price of EV/IV items that are in the game.
 
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