• Do not use Discord to host any images you post, these links expire quickly! You can learn how to add images to your posts here.
  • Reminder: AI-generated content is not allowed on the forums per the Rules and Regulations. Please contact us if you have any questions!
Ivory Enhancers - Event Indicators

Resource Ivory Enhancers - Event Indicators 2.1.0

Ivory

Ivory Games
Member
Joined
Nov 4, 2023
Posts
25
Ivory submitted a new resource:

Ivory Enhancers - Event Indicators - A set of icons for Wrighty12's Event Indictors

Made for Wrighty12's Event Indicators

Exclaim.gif
Music.gif
Search.gif
[IMG...

Read more about this resource...
 
Hi! I think I'm using your plugin incorrectly... I can't get an indicator to be animated by default. I'm using the comment:
Event Indicator
eggsShort
I'd like the indicator to be animated and without a box, without having to go into the options. Is this possible?
Thank you very much!
 
Hi! I think I'm using your plugin incorrectly... I can't get an indicator to be animated by default. I'm using the comment:
Event Indicator
eggsShort
I'd like the indicator to be animated and without a box, without having to go into the options. Is this possible?
Thank you very much!
Yes it's possible you just have to change the accessors just above options, just an extremely small piece of code

If you open the script it will tell you exactly which ones you need to change for each option at the start in the Settings module

Set the ones you want changed to 1 instead of 0
 
Ivory updated Ivory Enhancers - Event Indicators with a new update entry:

2.1.0 - Option to Turn Off Indicators & Pokeball Styles

Added a folder called Extra Pokeballs in Graphics/UI/Event Indicators. If you wish to use them, you can either do :graphic => _path + "Extra Pokeballs/battle_available_great", or move them to the primary folder. They have not been added to EventIndicatorEnhancer - Graphics.txt.

My intent with them is to categorize how hard a battle will be (which gets automatically adjusted based on a variable) but you can use them however you would like

I also added an...

Read the rest of this update entry...
 
I'm confused on how to get the settings in the options in game like in the youtube preview video you have on the overview?
 
I'm confused on how to get the settings in the options in game like in the youtube preview video you have on the overview?
It's a plug-in file that's part of the download, just drop the files where they go and it should show up , worst case you have to open the file and edit the numbers if one of your other settings overwrites them.
 
I'm also very lost on how to get this working. I have the original plugin installed and got his working but for some reason, this plugin just isn't. I renamed the Graphics.txt file to an .rb file and specified the "battleTall" EventIndicator to be the "battle_available_a_s".

HhZS84Z.png


XmIZDcz.png


I'm just looking to get the simple, animated, battle available indicator above NPCs who are trainers that will battle you as well as the simple, animated quest available indicator for NPCs with an available quest but I'm just not understanding what I'm doing wrong.
 
Last edited:
I'm also very lost on how to get this working. I have the original plugin installed and got his working but for some reason, this plugin just isn't. I renamed the Graphics.txt file to an .rb file and specified the "battleTall" EventIndicator to be the "battle_available_a_s".

HhZS84Z.png


XmIZDcz.png


I'm just looking to get the simple, animated, battle available indicator above NPCs who are trainers that will battle you as well as the simple, animated quest available indicator for NPCs with an available quest but I'm just not understanding what I'm doing wrong.
The graphics.txt you need to copy the file names section over to the file for the original plugin where you would normally place the graphics file names. Otherwise it overwrites without having the rest of the code in place. That's why it's a .txt not a .rb
 
The graphics.txt you need to copy the file names section over to the file for the original plugin where you would normally place the graphics file names. Otherwise it overwrites without having the rest of the code in place. That's why it's a .txt not a .rb
Well then idk why you even mentioned changing it from a .txt file to a .rb file if that isn't what we were supposed to do. That's kind of confusing I think.

But anyways, I did as you said and copied over the "battleTall" part over to the original "000_Settings.rb" file by Wrigty as well as the "_path = " line and my game starts up but there is still no bubble appearing over the NPCs head.

1pYQnbW.png



In fact, after testing just to see, none of the original ones work either. I just tried setting it to "quest", the one I originally tested before installing this plugin when I just had Wrigty's plugin and had it working but now that one doesn't even show up.

So I am incredibly confused here... I had Wrigty's plugin working fine and I thought this was just basically an expansion to his but after installing it, not only do the new indicators not show up but even the old ones don't either...
 
Last edited:
Well then idk why you even mentioned changing it from a .txt file to a .rb file if that isn't what we were supposed to do. That's kind of confusing I think.

But anyways, I did as you said and copied over the "battleTall" part over to the original "000_Settings.rb" file by Wrigty as well as the "_path = " line and my game starts up but there is still no bubble appearing over the NPCs head.

1pYQnbW.png



In fact, after testing just to see, none of the original ones work either. I just tried setting it to "quest", the one I originally tested before installing this plugin when I just had Wrigty's plugin and had it working but now that one doesn't even show up.

So I am incredibly confused here... I had Wrigty's plugin working fine and I thought this was just basically an expansion to his but after installing it, not only do the new indicators not show up but even the old ones don't either...
Which version do you have? This is made for an older version of the indicators.
Also apologies I made this a while go back when it was supposed to be an RB, I'll get that changed immediately
 
Back
Top