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BW Message script - New Bubbles!

Resource BW Message script - New Bubbles! 3.0.2

Carmaniac

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Apr 27, 2025
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Carmaniac submitted a new resource:

BW Message script - New Bubbles! - Updated to add dynamic bubbles to events

Welcome to the latest addition to my Black and White window script. Thanks to Nononever for keeping this script alive when I disppeared from the community for a long time. With this new version I have now added in dynamic floating bubbles while maintaining the old script calls to hopefully not break every single game that uses the old script.

This script allows you to have fading in bubbles, auto clearing bubbles, player monologue and animated shock bubbles.
The nice thing about this new...

Read more about this resource...
 
Howdy! I started using this script lately having used the older versions in the past, and ran into some issues. Namely, using "-1" to target the player doesn't seem to work with either the old or new calls. The debug console prints a message saying "[SpeechBubble] Invalid talking event (0); resetting." while the dialogue box shows as if there was no speech bubble at all.

In addition, using "4" to set the speech bubble type doesn't work either, instead calling a "thought" bubble above the specified event. I would provide screenshots of all this, but thanks to the changes made regarding images, I can't.
 
Howdy! I started using this script lately having used the older versions in the past, and ran into some issues. Namely, using "-1" to target the player doesn't seem to work with either the old or new calls. The debug console prints a message saying "[SpeechBubble] Invalid talking event (0); resetting." while the dialogue box shows as if there was no speech bubble at all.

In addition, using "4" to set the speech bubble type doesn't work either, instead calling a "thought" bubble above the specified event. I would provide screenshots of all this, but thanks to the changes made regarding images, I can't.
I'll take a look, it is highly possible I just missed adding that function back into the old methods as I never originally supported it but added it to the new system.

Legit just flat out forgot to add it back in to the original calls which is my bad. I'll take a look in the morning at adding this back in and will update the script soon as i can.
 
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