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Candle Encounters

Resource Candle Encounters 1.1.1

Atlat

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Joined
Jan 8, 2023
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Atlat submitted a new resource:

Candle Encounters - A new way of encountering Pokémon... with the right resources.

A brand new repel-like item that instead of blocking encounters, makes new Pokémon encounterable. This works for every since encounter method that can be done in the encounters PBS file. All you have to do is after the max level parameter for a Pokémon, add another number from 1-9. If the correct candle is currently being used, this encounter can show up.

Basic Luring, Super, Hyper Candles are the standard candles. Any candle can find these encounters. Super and Hyper candles just last...

Read more about this resource...
 
^-^ this is really cool. My first instinct was OW candles that one could encounter in spooky maps.
This item is what I thought the Incense items would be like vs what they are now.
 
This is rad, a lot of cool ways it could be used. Any idea if this works in v20.1?
 
This is rad, a lot of cool ways it could be used. Any idea if this works in v20.1?
I don't recall how encounters are handled being changed between v20.1 and v21.1. It should work if you change the version number in the meta file to v20.1.

Of course, I could easily be wrong here.
 
I'm not sure if this is intentional, but it seems like Essentials will run a crash if an encounter does not have an optional "max" level listed.

For example, on a default Pokemon Essentials, the candle encounters script will stop at the Pidgey encounter that is only level 14. (The "1,PIDGEY,14" one) This can be consistently recreated, because if you add a max level to the Pidgey, the script will stop at the Rattata encounter after it.
 
I'm not sure if this is intentional, but it seems like Essentials will run a crash if an encounter does not have an optional "max" level listed.

For example, on a default Pokemon Essentials, the candle encounters script will stop at the Pidgey encounter that is only level 14. (The "1,PIDGEY,14" one) This can be consistently recreated, because if you add a max level to the Pidgey, the script will stop at the Rattata encounter after it.
Yeah, I'm aware of that one. That's because the way the system is set up, it needs that max level attribute so it'll check the correct spot in the array of attributes for an encounter. I don't know how to currently fix that since it will need to somehow determine whether there is a candle or not and whether there's a single level or a range of levels, but if you just set the min level and the max level to the same thing, it'll essentially do the same thing as only having a single level listed.
 
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