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Pokémon Factory

Resource Pokémon Factory 1.1.0

Zik

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Joined
Aug 16, 2024
Posts
5
Zik submitted a new resource:

Pokémon Factory - It allows you to create custom Pokémon and Eggs using a hash format.

This script was originally part of a utility library I'm creating, but since it has no dependencies, I decided to release it as a standalone script. It allows you to create custom Pokémon and Eggs using a hash format.

It changes the creation process from this:
Ruby:
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pkmn = Pokemon.new(:EEVEE, 10)

pkmn.name = "Hope"
pkmn.shiny = true
pkmn.poke_ball = :PREMIERBALL
pkmn.nature = :TIMID
pkmn.item = :SOOTHEBELL
pkmn.iv[:HP]              = 31
pkmn.iv[:ATTACK]          = 31
pkmn.iv[:DEFENSE]...

Read more about this resource...
 
AMAZING! Please do the next update including custom sprites or HTMLs because I want my dream to come true with Pokémon Making!
 
Zik updated Pokémon Factory with a new update entry:

Added "variant:" functionality.

This update adds a new feature: variants:.
Its purpose is to provide an easy way to create variations when generating Pokémon, giving each its own weight to be delivered randomly. It can also accept switches and variables as activation conditions. As long as these conditions are not met, the variant will not be considered during creation.

Giving Various Pokémon:
Ruby:
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bird_data = {
  level: 15,
  variants: [
    {
      weight: 40,
      config: { species: :PIDGEY...

Read the rest of this update entry...
 
How do I assign type mods (like assigning types like Fire or Water) onto Pokemon?
 
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