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(V2) Mr. Gela's (animated) Portraits and Name Windows scripts for v.20.1, v19.1, and v18.1

Resource (V2) Mr. Gela's (animated) Portraits and Name Windows scripts for v.20.1, v19.1, and v18.1 3.0

If you run into any issues let me know.
Thank you very much, AenaonDogsky. I'm sorry I didn't see your message. I've been busy over the past few days organizing the small character materials for my main world. If you see this message, please ignore it for now. I know you've been extremely busy with your work recently, so I don't want to take up too much of your time. I think I'll come back to you later with questions related to game production. Our connection hasn't ended so quickly. I need to consider taking some time to play your "Journey of Departure", because appreciating others' works is also an indispensable process for learning and self-improvement. I can't just immerse myself in my own world.
 
Thank you very much, AenaonDogsky. I'm sorry I didn't see your message. I've been busy over the past few days organizing the small character materials for my main world. If you see this message, please ignore it for now. I know you've been extremely busy with your work recently, so I don't want to take up too much of your time. I think I'll come back to you later with questions related to game production. Our connection hasn't ended so quickly. I need to consider taking some time to play your "Journey of Departure", because appreciating others' works is also an indispensable process for learning and self-improvement. I can't just immerse myself in my own world.
Don't worry, just ask if you need any help at any time, I usually respond as soon as I see it.
 
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Don't worry, just ask if you need any help at any time, I usually respond as soon as I see it.
Dear Aena, I think I've run into another problem and I need to ask you for some advice. I would like to inquire about how to display bubbles between character dialogues. Or is there any plugin that can achieve this function? I only found the BW dialogue bubble plugin on the forum, but I don't want to use this plugin because I think it's too conspicuous and it doesn't fit the overall HGSS style. However, after I used the event indicator plugin bywrighty12, I felt that things didn't go as expected. This event indicator plugin is a kind of task indicator specifically designed for the entire event. It will always be displayed at the top of the character. Suppose I create a dialogue scene. I want there to be an angry-looking bubble appear at the top of the characters when the dialogue ends, similar to the small bubbles that appear on the heads of characters when interacting with Pokémon in the system. Then, the dialogue can continue. How should I deal with this problem? I attach great importance to such small details because these small designs can significantly enhance the quality of the game. But for a moment I couldn't find the relevant plugin, so I immediately thought of you.
 
Dear Aena, I think I've run into another problem and I need to ask you for some advice. I would like to inquire about how to display bubbles between character dialogues. Or is there any plugin that can achieve this function? I only found the BW dialogue bubble plugin on the forum, but I don't want to use this plugin because I think it's too conspicuous and it doesn't fit the overall HGSS style. However, after I used the event indicator plugin bywrighty12, I felt that things didn't go as expected. This event indicator plugin is a kind of task indicator specifically designed for the entire event. It will always be displayed at the top of the character. Suppose I create a dialogue scene. I want there to be an angry-looking bubble appear at the top of the characters when the dialogue ends, similar to the small bubbles that appear on the heads of characters when interacting with Pokémon in the system. Then, the dialogue can continue. How should I deal with this problem? I attach great importance to such small details because these small designs can significantly enhance the quality of the game. But for a moment I couldn't find the relevant plugin, so I immediately thought of you.
I believe your issue can be resolved by selecting "show animation" from the event commands right after your normal message event command. The animations here are meant as the icon indicators above an npc's head. You can create any animation you like there, or copy-paste animations (including the graphics) from the Pokemon Follower pack.
 
I believe your issue can be resolved by selecting "show animation" from the event commands right after your normal message event command. The animations here are meant as the icon indicators above an npc's head. You can create any animation you like there, or copy-paste animations (including the graphics) from the Pokemon Follower pack.
Thank you Aenao. When I opened the animation section of this database, I felt a bit excited all of a sudden. However, my software operation skills are not yet proficient enough. But I have already figured out how to present the earlier and compact plot I created in the script! I have prepared a 160,000-word script and the necessary main world materials. Yes, I didn't follow Mr. FL's guidance and directly used those sprite packages. Instead, I chose to handle those trainers and main world materials myself and classify them meticulously. This made me feel as if I were shooting an amazing movie. My actors and script are all in place, and all I need to do now is to handle the map properly and immediately start the implementation of the game!
 
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