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Monotype Challenge - v21.1 port

Resource Monotype Challenge - v21.1 port 1.0

Willøw

Dev of Project Mewtwo and [REDACTED]
Member
Joined
Nov 1, 2023
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180
Willøw submitted a new resource:

Monotype Challenge - v21.1 port - the old Monotype Challenge plugin updated from v19 to v21.1

Do you want to add a little more challenge to your game? Besides Nuzlocke and Level Caps? How about rewarding your players for completing your game with just one type or for completing the entire Pokédex with a single type? I have the solution for you!

for future reference, v20.1 is not guaranteed to work, as it is not on my to-do list atm.
(because I have no idea how scripts work in it)



Unfortunately, the Plugin does not yet have...​

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Is there a way to check for what type they chose? Also, you should probably make it so types like Shadow and Stellar aren't selectable by default
 
Is there a way to check for what type they chose? Also, you should probably make it so types like Shadow and Stellar aren't selectable by default
the call $PokemonGlobal.monotype returns the chosen type, it depends on personal preference how they want the chosen type to be displayed

The types are recognized directly from the PBS, and usually no one or very few people use the Shadow type because it is not a real type. I could check if the DBK Plugin is installed for Stellar and work around that, but for now it would be something simple like type != :STELLAR
 
the call $PokemonGlobal.monotype returns the chosen type, it depends on personal preference how they want the chosen type to be displayed

The types are recognized directly from the PBS, and usually no one or very few people use the Shadow type because it is not a real type. I could check if the DBK Plugin is installed for Stellar and work around that, but for now it would be something simple like type != :STELLAR
I meant checking the type for stuff like starter selection so the starter list changes with the type they chose
Edit: My brain isn't working because it's 2 am but I only just realised the answer is literally in what you wrote...
 
This is a really cool resource, is there a way to add exceptions? If I wanted a Bug type run could I make Pokemon in the Bug egg group available?
 
This is a really cool resource, is there a way to add exceptions? If I wanted a Bug type run could I make Pokemon in the Bug egg group available?
A few days ago, I was working on an option to exclude types from being selectable, but I'll see if I can add something for the Egg Groups and exceptions

But I believe that as long as the Egg Group is compatible with the selected type, you can breed the Pokémon that are part of that group and have the selected type for the Run
 
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