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Recent content by PikachuMazzinga

  1. PikachuMazzinga

    Released Garry vs The Sun

    🔹🔹🔹 Remember to eat your sand guys! 🔹🔹🔹
  2. PikachuMazzinga

    Resource [Frame 2 Project] Gen 4 Battle Entry Animations

    Oh right, that's fair, I'll include this bugfix in the next release 👍
  3. PikachuMazzinga

    Resource [Frame 2 Project] Gen 4 Battle Entry Animations

    Well, this plugin is also compatible with v20.1, so if I was to find a solution to their issue, I would need a copy of their version of that other plugin anyway.
  4. PikachuMazzinga

    Resource [Frame 2 Project] Gen 4 Battle Entry Animations

    Hi, as it's outlined in the main post: It looks like the plugin you are using is also aliasing some of the file-fetching methods MethodOverrides.rb overrides. I can look into this to provide support for the users of this other plugin; can you confirm you are using Deluxe Battle Kit on its...
  5. PikachuMazzinga

    Resource [Frame 2 Project] Gen 4 Battle Entry Animations

    Yes, one of the next things on the todo list is to move the animation data in the pokemon metrics pbs so the appropriate positioning of the various sprites will come along with those. You can still go in the debug sprite positioner and adjust them to your own liking 👍
  6. PikachuMazzinga

    Resource [Frame 2 Project] Gen 4 Battle Entry Animations

    Inside of the 004_UI_Evolution.rb we provided, check the pbEvolutionSuccess method and the order it is doing all the updates to the Pokémon itself. Base Essentials modifies the species of the Pokémon a little too late for our purposes, so you might want to move it up a bit referencing the...
  7. PikachuMazzinga

    Resource [Frame 2 Project] Gen 4 Battle Entry Animations

    What version of essentials are you running? Did you use the provided example script for that version or did you add the animation call into the script manually?
  8. PikachuMazzinga

    Resource [Frame 2 Project] Gen 4 Battle Entry Animations

    The current version does not support different animation patterns for different forms of the same species, like the original ds games, but it is a feature we plan to add in a future release. 👍
  9. PikachuMazzinga

    v21.1 [Frame 2 Project] Gen 4 Battle Entry Animations - [v1.0.1] Essentials v20 and v20.1 compatibility fixes

    This patch addresses some issues on older versions of Essentials such as v20 and v20.1. This version also rearranges some files in the downloaded folder for clarity.
  10. PikachuMazzinga

    Resource [Frame 2 Project] Gen 4 Battle Entry Animations

    PikachuMazzinga updated [Frame 2 Project] Gen 4 Battle Entry Animations with a new update entry: [v1.0.1] Essentials v20 and v20.1 compatibility fixes Read the rest of this update entry...
  11. PikachuMazzinga

    Resource [Frame 2 Project] Gen 4 Battle Entry Animations

    This is a known issue and will be addressed in the v1.0.1, releasing in a few days time. Thank you for your comment and your patience.
  12. PikachuMazzinga

    Resource [Frame 2 Project] HeartGold & SoulSilver Sprite Pack

    PikachuMazzinga submitted a new resource: [Frame 2 Project] HeartGold & SoulSilver Sprite Pack - HeartGold & SoulSilver Sprite Pack for Gen 4 Battle Entry Animations Read more about this resource...
  13. PikachuMazzinga

    Battlers [Frame 2 Project] HeartGold & SoulSilver Sprite Pack 1.0.0

    This is a Sprite Pack intended for the [Frame 2 Project] Gen 4 Battle Entry Animations. This resource contains all battlers extracted from Pokémon HeartGold & SoulSilver, including their second frame for animation purposes. Installation guide: Extract this resource's Pokemon folder into your...
  14. PikachuMazzinga

    Resource [Frame 2 Project] Platinum Sprite Pack

    PikachuMazzinga submitted a new resource: [Frame 2 Project] Platinum Sprite Pack - Diamond & Pearl Sprite Pack for Gen 4 Battle Entry Animations Read more about this resource...
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