That is awesome!! Hope we can have Dynamax and z-moves soon! These are the only things that are holding me back to update to v21.
The work you've been doing in the Pokémon Essentials is just so amazing! I really appreciate it!
Try with this and let me know how it goes:
MenuHandlers.add(:pokegear_menu, :amie, {
"name" => _INTL("Pokémon Amie"),
"icon_name" => "jukebox",
"order" => 30,
"effect" => proc { |menu|
pbFadeOutIn {
pokemonAmie
}
next false
}
})
This is very cool! As you're doing some work with the camera I have a question: Do you think it's possible to zoom out the camera? I saw a plugin where it's possible to zoom-in - but not zoom-out.
Would be nice to have a zoom-out to show more of the map in certain scenes.
Oh thank you very much!! I totally missed this! My game comes from a very old Pokémon Essentials version, and just recently I updated to v20! I can see the same events on Pokémon Essentials 20 too - so I think it'll work, I'll have to re-do like 200 doors on my game, but that's ok haha.
Again...
Got it! I made some small changes adding some ifs and now the form just appear after I saw it at least once! Which is enough for what I'm trying to accomplish! Again, thank you very much for creating this! Super nice!
This seems super nice! I'm a bit confused about the plugin utilization though. I added it to my project and I can see all the Unowns by default with the item. I shouldn't capture an Unown for it to appear? Am I missing something?
Thanks!
This plugin is just so so good! I just have one question: Someone has some example on how to properly handle the following Pokémon when leaving a door? Like in the Pokémon games, the follower just appears after you give one step after leaving a house. Does this plugin have something to handle...
I noticed issues with other berries as well, not just the Lepa Berry. Rare candy throwed an error too.
So I modified the script for it to properly work for all items.
With these changes I was able to remove a ton of code from the plugin and use the default essentials functions to handle...
Thank you very much for this plugin! I'm facing an issue in one scenario though... If I give a Leppa Berry to a Pokémon the Game will crash with the following error:
[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.7]
Exception: ArgumentError
Message: wrong number of arguments (given 2...
Thank you guys! I'm using VS Code to edit the scripts, but the fact autocomplete don't work and ctrl+click don't navigate to the function is a bit frustrating haha but I'm learning more about it everyday, I recently wrote a small custom plug-in for my game and it's a lot of fun. I'm a web...