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Recent content by TungstenBasilisk

  1. TungstenBasilisk

    Tutorial Proper Wild Item Drops (Based on Cilerba's Wild Item Drop Resource)

    I've made a small change to the script for those of you who are using it or plan to use it. As it currently stands in the OP, there is only 1 random number generated for all 3 drops (Common, Uncommon, and Rare) so that means that if you get a rare drop, you will always get the common and...
  2. TungstenBasilisk

    v18 Proper Wild Item Drops (Based on Cilerba's Wild Item Drop Resource)

    This is a Proper Wild Item Drop script. I based my script on the work of Cilerba (https://reliccastle.com/threads/1332/) I'd also like to say thank you to ThatWelshOne_, Vendily and Golisopod User for helping with parts of the script and pointing me in the right direction, respectively...
  3. TungstenBasilisk

    Tutorial Proper Wild Item Drops (Based on Cilerba's Wild Item Drop Resource)

    TungstenBasilisk submitted a new resource: Proper Wild Item Drops (Based on Cilerba's Wild Item Drop Resource) - Proper Wild Item Drops Read more about this resource...
  4. TungstenBasilisk

    Resource Wild Item Drops

    For anyone using this script in v18.1, I've got it working properly. Just find this bit of code in 006_Pokebattle_Scene: def pbWildBAttleSuccess and replace that entire method with this: def pbWildBattleSuccess if @battle.battlers[1].pokemon.hasItem? qty=rand(3)+1 if...
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