I already tried that before I posted the question...
I am familiar with coding, but I couldnt track down the issue of the sound.
It sounds like if you press ctrl (I think) too many times in too little time
Ich bin jetzt mal so frei nachdem du vorhin "german leftovers" geschrieben hast.
Bei mir piepts im Debug Mode bei jeder echoln-Passage, je nachdem wie viel ausgegeben wird 1-3 mal. Mein PC ist noch auf Windows 7, ka ob das n Problem ist.
Wenn man die game.exe so öffnet kommt nix, aber eben im...
Great plugin, thanks for all your work!
Only one question, how to deactivate the "beep beep beep" sound on the console once something get echoln'd there?
To explain myself a bit, I am a classic genwunner tbh :D
I grow up with gen 1 and the older I got, the more I disliked the newer designs.
That is why the game will feature only gen 1-4. No fance mega evolution, no z moves and so on.
I wanted to create a challenging, pure, polished gen 4...
Version 2.0.24 is out!
The update contains newly added trophies and a little bit polished starter selection.
A detailed description can be found here or at changelog.
Good catch, but it is no typo, its another constant.
I will replace this in my provided ressource once I finished game testing of my new game, I think there will appear more issues.
But with this you can already move on:
SHADOWPOKEMON_COLOR = Color.new(80, 0, 160, 140)
SHADOW_MOVES_COLOR...
Ok my bad, I think the problem is, that somewhere SHADOW_MOVES_COLOR = Color.new(30, 0, 60, 200) has to be defined.
You can also open the moves and replace the constant SHADOW_MOVES_COLOR with the Color.new(...).
I defined that color in my settings, which I of course didnt provide
Version 2.0.23 is out!
The update contains mostly cosmetic changes for the credit scene and the wardrobe scene.
A detailed description can be found here or at changelog.
Dont know, I updated them on my project locally a few times now but I dont remember to had any issues there.
I updated the resource now anyway, let me know if this solves your problem.