To explain myself a bit, I am a classic genwunner tbh :D
I grow up with gen 1 and the older I got, the more I disliked the newer designs.
That is why the game will feature only gen 1-4. No fance mega evolution, no z moves and so on.
I wanted to create a challenging, pure, polished gen 4...
Version 2.0.24 is out!
The update contains newly added trophies and a little bit polished starter selection.
A detailed description can be found here or at changelog.
Good catch, but it is no typo, its another constant.
I will replace this in my provided ressource once I finished game testing of my new game, I think there will appear more issues.
But with this you can already move on:
SHADOWPOKEMON_COLOR = Color.new(80, 0, 160, 140)
SHADOW_MOVES_COLOR...
Ok my bad, I think the problem is, that somewhere SHADOW_MOVES_COLOR = Color.new(30, 0, 60, 200) has to be defined.
You can also open the moves and replace the constant SHADOW_MOVES_COLOR with the Color.new(...).
I defined that color in my settings, which I of course didnt provide
Version 2.0.23 is out!
The update contains mostly cosmetic changes for the credit scene and the wardrobe scene.
A detailed description can be found here or at changelog.
Dont know, I updated them on my project locally a few times now but I dont remember to had any issues there.
I updated the resource now anyway, let me know if this solves your problem.
Version 2.0.20 is out!
The update contains the split of the Selecto/Scarlet post game event.
Selecto can now be found on Route 19.
A detailed description can be found here or at Changelog.
Version 2.0.19 is out!
The update contains a few minor bugfixes and adaptions like a changed gender ratio for Combee.
A detailed description can be found here or at Changelog.