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Recent content by Caruban

  1. Caruban

    Resource Generation 9 Resource Pack [v21.1] (Updated with Mega Dimension contents)

    Oh right, the Speed stat comes before the Sp. Attack stat. I’ve just re-uploaded the plugin.
  2. Caruban

    v21.1 Generation 9 Resource Pack [v21.1] (Updated with Mega Dimension contents) - Update v3.3.3

    Added Pokémon Legends: Z-A content PBS files and several sprite files. Anyone is welcome to contribute the missing sprites.
  3. Caruban

    Resource Generation 9 Resource Pack [v21.1] (Updated with Mega Dimension contents)

    Caruban updated Generation 9 Resource Pack [v21.1] (Updated with Indigo Disk contents) with a new update entry: Update v3.3.3 Read the rest of this update entry...
  4. Caruban

    Resource Generation 9 Resource Pack [v21.1] (Updated with Mega Dimension contents)

    This might be due to the changes not being compiled.
  5. Caruban

    v21.1 Autosave Feature - Small fixes

    Change logs: Added a new condition to ignore autosave when entering a map during game load
  6. Caruban

    Resource Autosave Feature

    Caruban updated Autosave Feature with a new update entry: Small fixes Read the rest of this update entry...
  7. Caruban

    Resource Autosave Feature

    Oh, I think the whitelist overrides the autosave trigger every time the map is entered, even when the map is entered after loading the game. I’ll upload the fixes, hopefully this resolves the problem.
  8. Caruban

    Resource Following Pokemon EX

    I ran into the same "Stack level too deep" error, and after some testing, it seems to be caused by repeated calls to can_check? involving $game_temp.followers. When can_check? is called, it accesses $game_temp.followers. The first time this happens, it creates the follower event and sets its...
  9. Caruban

    v21.1 Caruban's Map Exporter - Minor update v1.1

    Added support for exporting events that use 's:' switches as page conditions.
  10. Caruban

    Resource Caruban's Map Exporter

    Caruban updated Caruban's Map Exporter with a new update entry: Minor update v1.1 Read the rest of this update entry...
  11. Caruban

    Resource Caruban's Map Exporter

    It seems the script checks the conditions of each page and determines that none of the conditions were met. And yes, as you mentioned, if none of the pages have a condition that is met, the event will not be exported. Were any of the five pages active or visible in the overworld during the...
  12. Caruban

    Resource Caruban's Map Exporter

    Hmm.. that's weird. I tested it with the vanilla version, including an event with four different conditions and graphics for each page, as well as a basic door event. The events exported just fine. Did you check the 'Show Map Events' option before exporting the map?
  13. Caruban

    Resource Caruban's Map Exporter

    Yeah, the exported map events are the ones with an active page or that meet all the conditions, and they’re sorted by the highest page number, similar to how the map events are rendered. Unless I’m mistaken, do you want to export those invisible events too? Or are there any events that aren’t...
  14. Caruban

    Resource Caruban's Map Exporter

    Caruban submitted a new resource: Caruban's Map Exporter - Choose a map and export it as PNG image file Read more about this resource...
  15. Caruban

    v21.1 Caruban's Map Exporter 1.1

    Mapping is a major part of progress in game development. One way to showcase that progress is by exporting maps as images using the Marin's Map Exporter plugin. However, I noticed the script had some limitations, especially since the last update was in 2022. So, I decided to create my own...
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