Caruban updated Generation 9 Resource Pack [v21.1] (Updated with Mega Dimension contents) with a new update entry:
Update v3.3.4
Read the rest of this update entry...
To install it, copy the files from the OPTIONAL\Gen 9 TM folder into your project's PBS directory. Then, execute Compiler.update_gen9(:Item) within the game to run the Auto-Updater.
Note: Auto-Updater will overwrite your item PBS file using the attributes found in ..\PBS\Gen 9...
Caruban updated Generation 9 Resource Pack [v21.1] (Updated with Indigo Disk contents) with a new update entry:
Update v3.3.3
Read the rest of this update entry...
Oh, I think the whitelist overrides the autosave trigger every time the map is entered, even when the map is entered after loading the game. I’ll upload the fixes, hopefully this resolves the problem.
I ran into the same "Stack level too deep" error, and after some testing, it seems to be caused by repeated calls to can_check? involving $game_temp.followers.
When can_check? is called, it accesses $game_temp.followers. The first time this happens, it creates the follower event and sets its...
It seems the script checks the conditions of each page and determines that none of the conditions were met. And yes, as you mentioned, if none of the pages have a condition that is met, the event will not be exported.
Were any of the five pages active or visible in the overworld during the...
Hmm.. that's weird. I tested it with the vanilla version, including an event with four different conditions and graphics for each page, as well as a basic door event. The events exported just fine.
Did you check the 'Show Map Events' option before exporting the map?