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Oh my god, I am so sorry I haven't seen this until now. I've been so busy this month and I haven't had any time to check on anything game related. I hope you'd still be fine with helping!!! Sorry again.
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This game is being developed using Godot 4.3.
Introduction
It's always been a dream of mine to create a Pokémon Tower Defense game. My first shot at this topic was in September...
Sorry for such a late response, I've been really busy. My suggestion is lowering the projectile size and waiting a few moments before starting a new wave, as the issue is definitely memory leaking. The new update should fix this issue, whenever I release it.
Currently working on the next update! In this update, I plan to do a bunch of rebalancing. This not only includes changing some tower pricing and stats, but also adding a brand new stat: Pierce! I also have two new towers to show off...
Version 0.1.2 has released! This includes a multitude of things, including 4 new EX Pokemon, a new map, a progression system, medals, EX Pokemon skins, and more!
Thanks for taking the time to try the demo, I'm glad you like it! Medium/Hard waves in Casual have no waves currently because I'm lazy. Eventually I'll add them, because all the enemies are ready, I just don't feel like typing it in lol. I do agree that Decidueye and Noivern are overtuned and...
Thanks for checking the game out! I will definitely add autostart and a way to check crosspaths in the future! As for the game crashing, I believe it's due to memory leaks, as I'm going through the same issue whenever I play. The game uses up a lot of memory for some reason, and I'm looking into...