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No I wrote the code hastily and there appear to be some problems with it, that's on me.
Could you paste
tmp = ($Trainer.isFemale? ? "introGirl" : "introBoy")
if ($PokemonTemp.savedoutfit && (File.exists?("Graphics/Pictures/"+tmp+".png")))...
You have to make the other assets for spritesets like surfing and running. The ones included with my download only include the walking sprite, I didn't make the graphic resources for anything else. If you need help with how to make/arrange the folders for the other sprites or if I didn't answer...
Sorry for the late response. I haven't used essentials for months so I might be a little rusty with this script, so please bear with me.
How are you selecting the base graphic? Is it through the regular character customization screen (ie. pbCustomizeCharacter) or through the function...
Do you mean like through a script? You can manually set the base without having to use ChooseBase.new by naming an image trchar00X_base in the Graphics/Characters folder, but I don't have a script that can do that atm.
That's weird. In the version I released the folder for the trainer front is...
It's fine to make two variants for different items have the same name. The problem only occurs with items because the dressAccessory function will find the wrong item which glitches the script, it doesn't apply to variants.
At the moment no, that's a good idea for an update though. Right now...
Okay I think I've got a grasp of both problems, they seem to be tied to the same thing. Let me know if I'm confused about anything in the rest of this post.
What's the name of your male character's new sprite? Have you altered any other code in other scripts or PBS files for this new sprite...
No problem, sorry this is still bothering you.
For the first problem, when you say it pops up when selecting something, is it a bodypart (ie. hair, top) or is it an item on the right side?
For the second problem, it seems like the BaseGraphic script is acting up here:
# Trainer backsprite...
I just looked at the code for the trainer card, and I saw that the image it overlays on the trainer card is trainer000. In the script PScreen_TrainerCard on line 26, the trainer image it loads is determined by pbPlayerSpriteFile, which does not fetch the introBoy image. I think it would probably...
Cool. Also I'd add this line to the hash, or else you might run into the same problem with female trainers:
"girl_surf_offset" => "overworld surf",
I've update my post so that it's more specific for v16. Thanks for the help!
I'm a bit stumped, I don't understand why it's not recognizing that the 0A file exists, especially since things are running smoothly in my download of v18 Essentials. If you wanted to you could send me your game file to me to try and debug, I'll try and figure out what could be causing the error...
I think that's what's causing it not to save. Have you added "boy_surf_offset" into the hash SPRITE_CONVERT_HASH?
If you haven't already, you need to add the line
"boy_surf_offset" => "overworld surf", under the "boy_surf" line into the SPRITE_CONVERT_HASH hash, because part of the code that...
Sorry this turning into a debug session. Based on the message, it seem like one of the "_curr" files isn't created when you run the Character Customization script. Can you check if all of the following files exist? There should also be another set of files which is named the same except "_curr"...
Really skeptical this will work but try this:
Where the following chunk of code appears in CharacterCust_Main
def clothesUnlocking
if !@clothesUnlocking
@clothesUnlocking=[]
@clothesUnlocking.push cnvrtBoolArr(HAIR_ITEMS)
@clothesUnlocking.push cnvrtBoolArr(TOP_ITEMS)...
Could you rename the files 0A and 0B, and then send a pic of any error message you get after you run the script again? Would also be nice to get a screenshot of the addNeccessaryFiles function in your code. I think the line numbers are a bit off between your script and mine so it's difficult to...