# Changelog
### Fixed
- Systemstackerrror (Stack Level Too Deep):
- Added a recursion guard to the waterborne_follower? method in Event_Sprite Commands.rb. This prevents infinite loops when the game checks if a follower can surf while loading, specifically when the player is already on water...
# Following Pokemon EX - Changelog
## Bug Fixes
### Follower Desync After Battle
- Fixed: Follower Pokemon now correctly teleports to player position after battle
### Single Pokemon Surfing Sprite Issue
- Fixed: When player has only one Pokemon, it now properly displays swimming sprite while surfing
Fixed: Following Pokemon now properly reappears after map transfers (entering/exiting buildings).
Fixed: Hidden follower state is correctly reset after map transitions.