### Critical Fixes
Move Scoring Integration: Fixed a major bug where score_move_advanced was defined but never called. The AI now correctly uses the intended comprehensive scoring logic (defined in Move_Scorer.rb) instead of falling back to vanilla behavior.
AIMove Reliability: Patched...
I checked it more and actually it was bug which resulted in a dead code
The score_move_advanced method was intended to be the main entry point for the custom scoring logic, but the hook in Core.rb was missing the specific call to bridge it. As a result, the AI was effectively falling back to...
Thats the trainer in the first Gym, with his Diglett and Bonsly
I have a Dynamaxed Pikachu, used Max Strike against Diglett without problems, did a 1Shot
He switch Bonsly in, i press Max Strike and the error shows up, idk if its coming because of my AAi Plugin
adding this...