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Recent content by bassplayer

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    Resource Level Caps Ex

    Sorry, I didn’t made myself clear. When a benched mon is already on the level cap, it stills recieves the shared xp.
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    Resource Level Caps Ex

    Hey! Unfortunately I come to report a bug. When setting xp share for the entire party, the Level Cap does not work as expected. When the first pokemon is at the level cap, none gain XP. And when the first one is below the Level Cap, everyone gains XP.
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    Quality Of Life feature discussion!

    I would say that PLA just gave us several ideas to be implemented at fan games. Both the post-battle evolution and Move learning just make the game faster.
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    Released Pokémon Legends: The Darkest Day

    Yeah, I just tested some games, my computer is messed up. Thx for the attention anyway
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    Released Pokémon Legends: The Darkest Day

    Well, it didn't worked :( Do you know if it's a problem with 19.1 or something about your scripts?
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    What's your most ambitious idea for your fangame you fear Essentials might not be able to do?

    Honestly, after playing PLA, a lot of things, mostly an actual overworld engaging playstyle. I'm pretty sure RPG Maker can't create even a 2D overworld Mon that can actually attack you, and give the player commands to dodge, sneak etc. Beyond this, there are a lot of modifications I would like...
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    Released Pokémon Legends: The Darkest Day

    Just downloaded and I've got the weirdest bug: the game screen is completely green-striped. Is there any plug-in I should have to play it? Playing on regular windows, no dedicated graphic Chipset whatsoever.
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    Completed Pokémon HGSS: Sevii Islands (Hoenn Postgame!)

    Man, I don't know what's going on, but your game was very slow. I couldn't even go farther than the initial cutscene. Anyway, your game looks gourgeous, the Pokémon you give the player are diverse and give us the feeling of post-game game you're intending. Good luck with the development.
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