Just so you know, I think Essentials already allows for this by default if you set LOOPSTART and LOOPLENGTH tags for OGG tracks. They added this in v19 iirc. See this reddit thread for how to do it, no script modifications to the script necessary:
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I recently updated the main thread with some progress updates. We're still looking for artists/spriters as listed above, and potentially a scripter, so join the Discord if you're interested!
We're still looking for various artists and possibly a scripter, but in the meantime, here's a bit of a progress update:
Mega Arcanine sprite made by Vlamingo:
Aria back sprite made by Ny:
A major part of version 1 will be the revamped Field Effect interactions. Something important to note...
We're still looking for artists!
Here's a sample of an edit we're making to the Chess Board field in the meantime (sorry about the formatting:
Also a video sample that I posted on the main page:
I just updated the main post with some new trainer overworld and front sprites. We're still looking for some artists/spriters, and a scripter could be nice as well.
We could still really use some more mappers and artists. Join if you're interested! The main post has been updated with some snippets of the new and improved region map.
Pokémon Vengeance is recruiting!
Pokémon Vengeance (note that the logo is a work in progress) is made using Pokémon Essentials and is inspired by Pokémon Reborn and Rejuvenation. It takes place in the Verdiva Region, which consists of 3 main islands:
Deloria Island:
Cryolysis Island...