It's why there's a clear function, so if you know there might be a bubble near by when you're doing show text, always make sure you call pbClearBub before doing the show text and that will for every bubble to clear off screen ready for you to then carry on the show text functions.
Parallel...
Hey there and welcome to the forums!
I am completely cool with anyone new to game dev and happy to teach people willing to learn.
Mapping is something that comes from all kinds of people long as you can get the theory down so I dont mind teaching you to map.
Story management would be fine as...
Hi everyone, for those who have been around as long as I have you might remember me from my completely random resources from tiles to the odd features being added into essentials such as the BW Bubble message script.
I've decided to bite the bullet and accept the fact I'm going to need help...
Carmaniac updated BW Message script - New Bubbles! with a new update entry:
Bug fix (again)
Fixed crash issues when loading options at the load screen.
Read the rest of this update entry...
Fixed minor positioning issue with the new bubbles
Added back in the ability to have the player appear to talk by allowing -1 as the event ID on all calls.
I'll take a look, it is highly possible I just missed adding that function back into the old methods as I never originally supported it but added it to the new system.
Legit just flat out forgot to add it back in to the original calls which is my bad. I'll take a look in the morning at adding...
Welcome to the latest addition to my Black and White window script. Thanks to Nononever for keeping this script alive when I disppeared from the community for a long time. With this new version I have now added in dynamic floating bubbles while maintaining the old script calls to hopefully not...