Complete and receiving translation in French currently with more languages to come.
As far as the key battles that take a little time, they are raid style in the sense of the player getting "jumped" by a gang. Their total Pokemon count is above 6, forcing the player to adapt and strategize.
VERSION 1.1.0 RESOLVED: Issue with the migration system. Evening and Night encounters work, but not Morning or Afternoon. Got it resolved (no migration system currently due to this) and will have an in-game gift next to Viridian PokeMart.
Final update out now! :) Future updates include language translation. Should be 100% bug free, but if you find anything, let me know. Documentation coming soon. :)
New update out fixing the freezing when entering a city like Pewter. Even though I could not reproduce the crash, I did notice an NPC missing when he should have been there and I did find some small errors in the script. Fixed that and now the NPC shows up, so the freezing should be gone now...
Good idea. Brain has been so scattered lately that I didnt think of it.
As far as the broken/missing renderers, if you're referring to this script, for some reason EeveeExpo did what it did to the script. I should re-post it elsewhere and link it instead.
You need a Wii U app that can run RPG Maker XP/Essentials—typically RetroArch with the mkxp-z core, or a dedicated mkxp(-z) port. You can’t run it by dropping the folder alone; the engine/runtime has to exist on Wii U first.
I definitely will. I was just trying to get the post up with the minimum amount of screenshots since I had an issue uploading. Since it's resolved and I'll have some time today, I'll definitely post more. 😊
I should clarify that this doesnt add Joiplay compatibility. Instead, it improves how the game runs on Joiplay and fixes compatibility issues between Joiplay versions.