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is there any way to change the location the picures get taken from? Because i use animated sprites and that conflict with your plugin.
Or is there maybe a way to show animated sprites?
Thank you :)
Hello, im getting an error message after deafeating a pokemon right when i should get exp.
lvl cap is set to 15 and works with exp candies.
the error says :
Exception: NameError
Message: undefined local variable or method `prefix' for #<Battle>
Backtrace:
[Level Caps EX] 001_Main.rb:126:in...
Hello i have a question. I got the plugin working but im having one bug where after a battle, overworld sprites from characters like trainers or pokemon
get stuck on the screen. It like copies the position of every character that was on the screen before battle and takes those with me when i...
Oh Wow thank you very much! :)
About the corrupted save file im not sure either. It mentions in the crash Voltseon's Pause Menu so maybe there is a conflict there?
[Voltseon's Pause Menu] 003_VoltseonMenu_Menu.rb:54:in `update'
[Voltseon's Pause Menu] 002_VoltseonMenu_Main.rb:222:in `block in...
Hey sorry if im posting a question that has been asked already, there is some talk about following pokemon and stairs.
Is stairs movement for followers already added in this plugin? Im using V21.1.
Not sure if i understood it wrong but ive read using version 20.1 of the plugin and updating it...
Yeah i know, i start a new savefile every time i add a plugin or when i change alot of pbs files. I never stick to one save file :)
Mayby i explained it wrong but when the game crashes due to pressing S in the map screen, the whole save corrupts and you have to start a new savefile.
For me thats...
Can someone help me figure out why my game crashes on the map as soon as i press the S button on my keyboard?
This is the error log
[2025-03-25 22:21:51 +0100]
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]
Exception: NoMethodError
Message: undefined method `[]' for nil:NilClass...
Hello everyone, like the title says, im trying to figure out how to have a constant weather effect shown in battle. I couldnt find anything on the Internet about it.
Does someone have a idea how to achieve this? I think it would add a nice feeling when battling on a rainy map to actually see...