The title is pretty self-explanatory, but as I mentioned in a previous post, I am working on a new battle mechanic that uses items called "Wisps," each with different abilities. I have managed to set up a UI in battle and even create a script that makes the mechanic work.
However, one issue...
In the game, you are collecting Wisps and as you collect them, you will be able to use their power during battle for your benefits that can be used once per battle.
In total there would be 6 Wisps.
As example: One of the wisps has you skip a turn, but then doubles the powers of your attacks...
It works kinda well but there is an issue I encountered: When you give a Pokemon multiple EXP Candies at once it can ignore the Level cap. When I give a Pokemon every EXP Candy one at a time the Level Cap works fine. Any way this could be fixed?
I'm did yea. Maybe I could try compiling it manually in the debug menu when ever I can.
Okay I just compiled it again and now it works great! Thank you lots!
Hey so I downloaded this Ressource and it works great in the move animation editor, however, in battles the moves don't seem to have the correct animation for some reason? Has anyone else also had this issue and if so does anyone know how to fix it?
Hey! I've been trying to create a new evolution method for a Fakemon in Pokémon Essentials V.21.1.
The evolution method should work like this: once the Pokémon reaches a certain level and defeats a Dragon-type Pokémon (just as an example), it should evolve.
However, I haven't been able to get...