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I've modified the original pbMessageDisplay script by incorporating your header command and it works for my purposes! Basically, I call "\f" for the portrait and "\header" for the header, and it works! They do not overlap either, which is good, it seems like they naturally move to fit. The only...
Ah so this is the reason why I moved from Rainefall to your script--Rainefall was having issues with handling images larger than the preferred size (specifically they would appear underneath the text box).
I just removed Rainefall to see if it was a compatibility issue and it seems like it...
So it looks like I made some progress, by moving your script within the "Main" function rather than in a separate CustomFunctions script I can get the nameboxes to show up. However, the image doesn't show up still, though a small empty image box does show up. It also looks like I cannot mix this...
At the moment not really, I'm trying a few different things till I find something that works well for my purposes, then removing what I'm not using.
The other one that might give conflict is the BW Speech Bubbles script.
I'm using quite a lot of scripts, but I think the one that might potentially give the most conflict (text command scripts) may be the RainefallPortraits script
Yep they're in the Graphics/Pictures/Portraits folder, and I confirmed it's typed correctly by trying using the \f[(portrait name here)] method (the \f method worked)
Thanks for the quick reply!
I'm having trouble putting up screenshots (I think I need to upload a link?) but this is the exact text in the event commands window:
@> Text: \portrait["Vamp Tooth 1"] \header["Vamp Tooth"] This is a test
*Never mind, I figured out what causes that error. When you use the command in a script, it will give that error.
However, when I try to put it in the text instead, it shows up raw in the text, without showing the image or header (like in the text box displayed it will literally show the...
Thanks for making this plugin! For my use case, it would be useful if I can have the portrait show up at a chosen location on screen. Do you know if there is a way to do that?
Awesome plugin! I have one issue though--for whatever reason, after some amount of running around, if at some point my pokemon following me has to "teleport" to get back to being behind me, then from that point on, it no longer shows emotion animations. This persists even after recompiling. The...
I like the concept of the plugin!
Just one issue--the wrong types show up (and it's a bit shifted, so that I can see the bottom edge of the types above the types that show up)
do you know if there's a fix for this?