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Recent content by Zik

  1. Zik

    Resource Pokémon Factory

    Thanks for the reports! Apologies for the delay in updating, but I ran into an issue while working on the new update (TrainerFactory) and basically ended up breaking the entire script, haha. So, I need to start over from my 2.1.0 backup.
  2. Zik

    Resource Dynamic Overworld Shadows

    Did you configure it in 000_Settings? # Define which tiles from which Tileset will become Sprites. # Structure: ID_TILESET => [ID_TILE_1, ID_TILE_2, ...] TILES_TO_FIX = { # Example: Tileset ID 1 (Outside) # We converted fences, mailboxes, and the tops of houses and laboratorie...
  3. Zik

    Resource Dynamic Overworld Shadows

    That's what Dynamic Z-Ordering is for. Now, if you're using it as the instructions indicate, you must ensure that the tiles are on layers 2 and 3. If the layer containing the trees through which the shadow passes is on layer 1, Z-Ordering will not take effect.
  4. Zik

    Resource Pokémon Factory

    Yes. These are bugs I overlooked when testing the features with my add-ons. They will be fixed in the next update, which will be released in a few days.
  5. Zik

    v21.1 Dynamic Overworld Shadows - Version 2.0.0 has arrived!

    Dynamic Overworld Shadows 2.0.0 The code has been rewritten from scratch. Therefore, you must delete the old folder or its files before installing. Dynamic Overworld Shadows 2.0.0 still features three modes, but they are now called BASIC, STANDARD, and ENHANCED. BASIC: Static shadow, which...
  6. Zik

    Resource Dynamic Overworld Shadows

    Zik updated Dynamic Overworld Shadows with a new update entry: Version 2.0.0 has arrived! Read the rest of this update entry...
  7. Zik

    Resource Pokémon Factory

    Zik updated Pokémon Factory with a new update entry: 2.1.0 has arrived! Read the rest of this update entry...
  8. Zik

    v21.1 Pokémon Factory - 2.1.0 has arrived!

    Pokémon Factory has been updated to version 2.1.0 Additions and Fixes: A new file has been added outside the existing folders: 000_Settings. This is where the values for the added features will be entered; or, if desired, they can be activated or deactivated. The ability for trainers' Pokémon...
  9. Zik

    v21.1 Pokémon Factory - Version 2.0.0 has arrived!

    Pokémon Factory is being updated to version 2.0.0. This update is skipping directly to 2.0.0 because I feel I've already implemented what I had planned. Only the HTML is missing, but with everything I've added, it will take even longer. Let's move on to the new stuff: Small corrections were...
  10. Zik

    Resource Pokémon Factory

    Zik updated Pokémon Factory with a new update entry: Version 2.0.0 has arrived! Read the rest of this update entry...
  11. Zik

    Resource Pokémon Factory

    It's possible, but it would require rewriting several parts of the code. Unfortunately, my script doesn't plan to make such drastic changes to the battle system.
  12. Zik

    Resource Pokémon Factory

    1. I'm currently working on giving Pokémon its own type chart. 2. I haven't started on the HTML yet.
  13. Zik

    Resource Pokémon Factory

    1- Yes, it's possible. I think the next update will be version 2.0.0. This is because I've added several new features and rewritten some things. Among these features is that WildPokémon will have variations in their base stats (both positive and negative) and a change in their HUE. Also, moves...
  14. Zik

    Resource Pokémon Factory

    By using "ZBox::" in this line, there's no need for it to be inside the module: ZBox::PokemonFactory.create(new_impostor) You just need to remove the "self." from the creation method: def self.give_pkmn_override → def give_pkmn_override And indeed, the NIHILLIGHT movement seems to be the...
  15. Zik

    Resource Pokémon Factory

    Regarding Suicune, can you also send me the creation method and see the possible error? Regarding Unow, it's probably due to the NIHILLIGHT movement. Is it added by a plugin?
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