Ah, I understand now. I could tweak the math so it draws according to the "double pixel" used to create the tiles. But I don't really see it as something that needs urgent attention.
I'll add it to my to-do list anyway.
I don't really understand what you mean by lowering the resolution. It's basically a solid color with an oval shape or silhouette. There are some configurable options in 000_Settings; perhaps you'll find what you're looking for there. 😅
It is corrected that tiles converted into sprites are not affected by tone changes such as those of the day and night system, nor covered by fog or similar.
Thanks for the reports! Apologies for the delay in updating, but I ran into an issue while working on the new update (TrainerFactory) and basically ended up breaking the entire script, haha. So, I need to start over from my 2.1.0 backup.
Did you configure it in 000_Settings?
# Define which tiles from which Tileset will become Sprites.
# Structure: ID_TILESET => [ID_TILE_1, ID_TILE_2, ...]
TILES_TO_FIX = {
# Example: Tileset ID 1 (Outside)
# We converted fences, mailboxes, and the tops of houses and laboratorie...
That's what Dynamic Z-Ordering is for. Now, if you're using it as the instructions indicate, you must ensure that the tiles are on layers 2 and 3. If the layer containing the trees through which the shadow passes is on layer 1, Z-Ordering will not take effect.
Yes. These are bugs I overlooked when testing the features with my add-ons. They will be fixed in the next update, which will be released in a few days.
Dynamic Overworld Shadows 2.0.0
The code has been rewritten from scratch. Therefore, you must delete the old folder or its files before installing.
Dynamic Overworld Shadows 2.0.0 still features three modes, but they are now called BASIC, STANDARD, and ENHANCED.
BASIC: Static shadow, which...
Pokémon Factory has been updated to version 2.1.0
Additions and Fixes:
A new file has been added outside the existing folders: 000_Settings. This is where the values for the added features will be entered; or, if desired, they can be activated or deactivated.
The ability for trainers' Pokémon...
Pokémon Factory is being updated to version 2.0.0.
This update is skipping directly to 2.0.0 because I feel I've already implemented what I had planned. Only the HTML is missing, but with everything I've added, it will take even longer.
Let's move on to the new stuff:
Small corrections were...
It's possible, but it would require rewriting several parts of the code. Unfortunately, my script doesn't plan to make such drastic changes to the battle system.