Back again, bothering a little more hehe
I´m trying to add Gigantamax forms also for stage 1 and 2 Pokémon. But, alas, they can´t drink the soup! Any workaround?
I´m going to 1000% trust you on that..
I guess I could just settle for the same Tera animation for every option... Time for me to figure out how to create 20 different teras linked to 100 different Pokemon?
Oh, tbh I would be happy having the player open their key items bag pocket and having to use a specific item, removing the whole UI button issue. Other than that, only one would be allowed per fight anyways, which rids of the balancing issues
Yikes.. I fear it won´t be possible for me to make my game how I had envisioned it, unless all different transformations stick to the same animation. I guess that´s alright, but I really wish allowing in-battle decisions wasn´t that big a taboo... and freedom from megastones and such from taking...
Thank you for the answer. I just spent hours wrapping my head around it, though, because, yeah... suuuper noob at coding. But let´s see if I kind of get what you mean: Modify the Battle.rb eligibilty check section "pbCanTerastallize" by adding a line for every specific combo? I don´t even know...
This plugin and the dynamax one are absolutely fantastic! Thank you so much for making them so stable.
I do have an annoying question...
I would like Teras to work on only 10 specific Pokemon [easily done by flagging all the rest]
I would also like separate Tera Orbs to work on separate specific...